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* Merge branch 'master' into careminsterMelanie2012-11-0415-843/+1583
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| * BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-036-17/+25
| * BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-034-20/+96
| * BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-033-61/+120
| * BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-033-10/+24
| * BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-0310-132/+274
| * BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-035-17/+39
| * BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-037-266/+256
| * BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-039-176/+328
| * BulletSim: vehicle tweeking.Robert Adams2012-11-033-93/+90
| * BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams2012-11-035-54/+33
| * BulletSim: Use the PostTaints operation to build the linkset once before the ...Robert Adams2012-11-032-124/+68
| * BulletSim: Add gravity force to vehicle. Some debugging additions.Robert Adams2012-11-031-2/+6
| * BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams2012-11-031-3/+4
| * BulletSim: add definitions for linkset collision maskRobert Adams2012-11-031-0/+3
| * BulletSim: code rearrangementRobert Adams2012-11-032-8/+6
| * BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...Robert Adams2012-11-031-29/+36
| * BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams2012-11-031-16/+122
| * BulletSim: remove unneeded parameter from Refresh().Robert Adams2012-11-031-1/+1
| * BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-033-18/+38
| * BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams2012-11-033-6/+6
| * BulletSim: many small changes for vehicles simulation.Robert Adams2012-11-031-31/+40
| * BulletSim: add ForEachMember(action) call for linkset.Robert Adams2012-11-031-8/+28
| * BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams2012-11-031-12/+62
| * BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams2012-11-033-3/+7
| * BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-0311-188/+323
* | Merge branch 'avination' into careminsterMelanie2012-11-044-33/+36
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| * | lock unique and uniqueReleased in same order when both locks are neededUbitUmarov2012-11-021-20/+14
| * | revert last changeUbitUmarov2012-10-281-2/+1
| * | fix ode timingUbitUmarov2012-10-281-1/+2
| * | minor changeUbitUmarov2012-10-281-0/+1
| * | test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
| * | bug fixUbitUmarov2012-10-202-1/+3
| * | UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
* | | Merge branch 'master' into careminsterMelanie2012-11-011-0/+6
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| * | Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-0/+6
* | | Merge branch 'master' into careminsterMelanie2012-10-311-1/+7
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| * | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)2012-10-301-0/+6
| * | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)2012-10-301-1/+1
* | | Merge branch 'master' into careminsterMelanie2012-10-301-3/+2
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| * | Make MeshAssetReceived private.Justin Clark-Casey (justincc)2012-10-301-1/+1
| * | correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)2012-10-301-3/+2
* | | Merge branch 'avination' into careminsterMelanie2012-10-281-7/+13
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| * | [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
| * | [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
* | | Merge branch 'master' into careminsterMelanie2012-10-264-18/+26
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| * | BulletSim: fix problem with avatars sinking into the ground.Robert Adams2012-10-234-15/+23
| * | BulletSim: minor change to insure avatar body recreation when shape changes.Robert Adams2012-10-231-3/+3
* | | Merge branch 'master' into careminsterMelanie2012-10-2310-374/+510
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| * | BulletSim: remove chatty debug message.Robert Adams2012-10-222-2/+2