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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
revert to capsule representation of avatar collider
UbitUmarov
2014-07-19
1
-297
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+28
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reduce avatar hover in basic ode plugin
UbitUmarov
2014-07-18
1
-1
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+1
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retouch prim stopped condition test
UbitUmarov
2013-05-29
1
-3
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+3
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removed spurius ref to ode.dll from odeapi
UbitUmarov
2013-05-29
1
-1
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+1
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correction to previus comment: all parameters but gravity modifier have
UbitUmarov
2013-05-29
1
-1
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+0
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let gravity modifier, friction, restitution and density changes be applied
UbitUmarov
2013-05-29
2
-6
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+65
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make sure friction slip parameters are zero ( or other value ) and not
UbitUmarov
2013-05-29
1
-3
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+3
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missing file
UbitUmarov
2013-05-29
1
-0
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+5
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missing files
UbitUmarov
2013-05-29
2
-5
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+6
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*** DANGER TESTING **** changed prims mesh generation hopefully removing
UbitUmarov
2013-05-29
9
-1178
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+503
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* This fixes the avatar stuck in objects on login and teleport by gently appl...
teravus
2013-05-14
1
-0
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+12
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* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...
teravus
2013-05-14
1
-1
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+27
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Merge commit '6a9630d2bdc27ed702936f4c44e6978f728a9ef0' into careminster
Melanie
2013-03-29
5
-43
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+64
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BulletSim: fix race condition when creating very large mega-regions.
Robert Adams
2013-03-28
5
-22
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+35
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BulletSim: tweaks to terrain boundry computation. No functional changes.
Robert Adams
2013-03-28
1
-21
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+29
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Merge branch 'master' into careminster
Melanie
2013-03-27
1
-52
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+64
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BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Robert Adams
2013-03-26
1
-52
/
+64
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Merge branch 'master' into careminster
Melanie
2013-03-26
5
-32
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+158
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BulletSim: new algorithm for vertical attraction which uses quaternion
Robert Adams
2013-03-25
1
-3
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+45
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BulletSim: small tweaks and formatting in the parameter fetching code.
Robert Adams
2013-03-25
1
-5
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+16
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BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
2013-03-25
3
-11
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+24
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BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...
Robert Adams
2013-03-25
2
-14
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+74
*
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Merge branch 'master' into careminster
Melanie
2013-03-22
7
-20
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+213
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BulletSim: change 'degenerate mesh' message from Error to Debug because there
Robert Adams
2013-03-19
1
-1
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+1
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BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
2013-03-19
4
-18
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+189
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BulletSim: add terrain contact processing threshold parameter. Initialize con...
Robert Adams
2013-03-19
4
-1
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+23
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Merge commit '464201b41d5f5fdd7c88ab5e95dd7b6fbae6d766' into careminster
Melanie
2013-03-19
2
-16
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+22
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BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
2013-03-16
2
-7
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+12
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BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...
Vegaslon
2013-03-16
1
-16
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+17
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Merge branch 'master' into careminster
Melanie
2013-03-15
1
-1
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+1
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BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...
Vegaslon
2013-03-15
1
-1
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+1
*
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Merge branch 'avination' into careminster
Melanie
2013-03-13
1
-2
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+2
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Spot fix the interpenetration issue. Thanks, Ter.
Melanie
2013-03-12
1
-2
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+2
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Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears these
Melanie
2013-02-07
1
-1
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+1
*
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Merge branch 'master' into careminster
Melanie
2013-03-11
4
-23
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+117
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BulletSim: remove the ability for avatars to fly off the edge of
Robert Adams
2013-03-09
4
-23
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+117
*
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Merge branch 'master' into careminster
Melanie
2013-03-08
1
-2
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+7
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Add regression test for presence crossing between regions on the same simulator.
Justin Clark-Casey (justincc)
2013-03-06
1
-2
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+7
*
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Merge branch 'master' into careminster
Melanie
2013-03-01
4
-15
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+63
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BulletSim: more things into the TODO list.
Robert Adams
2013-03-01
1
-1
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+6
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BulletSim: add parameters, code cleanup around checking and enforcing
Robert Adams
2013-03-01
3
-14
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+57
*
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Merge branch 'master' into careminster
Melanie
2013-02-27
2
-8
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+12
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BulletSim: fix crash around race condition when a mesh asset cannot
Robert Adams
2013-02-26
2
-8
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+12
*
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Merge branch 'master' into careminster
Melanie
2013-02-26
1
-4
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+6
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BulletSim: tweeks to make avatar jump work better.
Robert Adams
2013-02-25
1
-4
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+6
*
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Merge branch 'master' into careminster
Melanie
2013-02-22
17
-494
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+826
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BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
2013-02-21
5
-33
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+68
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*
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Deleted all AssemblyFileVersion directives
Diva Canto
2013-02-19
3
-3
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+3
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*
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BulletSim: experimental lock axis code using constraints. Not enabled
Robert Adams
2013-02-17
2
-22
/
+74
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*
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BulletSim: add calls for creating all the different Bullet constraint types.
Robert Adams
2013-02-17
5
-47
/
+338
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