index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge branch 'avination' into careminster
Melanie
2012-06-06
1
-3
/
+3
|
\
|
*
fix addforce/impulse.
UbitUmarov
2012-06-04
1
-3
/
+3
*
|
Merge branch 'master' into careminster
Melanie
2012-06-02
1
-60
/
+256
|
\
\
|
*
|
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+21
|
*
|
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+4
|
*
|
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
/
+16
|
*
|
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+46
|
*
|
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+36
|
*
|
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
/
+1
|
*
|
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+14
|
*
|
Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+31
|
*
|
Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+21
|
*
|
Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+21
|
*
|
Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
/
+22
|
*
|
Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
/
+6
|
*
|
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+4
|
*
|
minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+9
|
*
|
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
/
+34
|
*
|
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
/
+13
*
|
|
Merge branch 'avination' into careminster
Melanie
2012-05-31
2
-4
/
+10
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
ubitode prim: if makebody() is called already having a body, do a full destru...
UbitUmarov
2012-05-30
1
-3
/
+4
|
*
|
Guard setting the building flag
Melanie
2012-05-30
1
-0
/
+4
|
*
|
Whitespace fix
Melanie
2012-05-30
1
-1
/
+1
|
*
|
fix physics not reporting collisions only with terrain
UbitUmarov
2012-05-29
1
-0
/
+1
*
|
|
Merge branch 'master' into careminster
Melanie
2012-05-31
2
-10
/
+143
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
2
-10
/
+143
*
|
|
Merge branch 'avination'
Melanie
2012-05-29
4
-70
/
+134
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
2012-05-28
1
-2
/
+1
|
*
|
a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
2012-05-28
1
-7
/
+6
|
*
|
let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
2012-05-28
1
-29
/
+25
|
*
|
revert making sculpts phanton if sculpt meshing option is off
UbitUmarov
2012-05-28
1
-2
/
+0
|
*
|
Let OOB information usable outside ubitode
UbitUmarov
2012-05-27
3
-29
/
+33
|
*
|
also don't collide sculps or meshs if meshing is OFF
UbitUmarov
2012-05-21
1
-0
/
+2
|
*
|
try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2012-05-21
2
-9
/
+75
*
|
|
Merge branch 'avination' into careminster
Melanie
2012-05-27
4
-154
/
+178
|
\
\
\
|
|
/
/
|
*
|
minor changes
UbitUmarov
2012-05-20
3
-32
/
+24
|
*
|
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
3
-125
/
+145
|
*
|
fix character IsPhysical
UbitUmarov
2012-05-19
1
-1
/
+1
|
*
|
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
2012-05-19
3
-1
/
+13
*
|
|
Merge branch 'master' into careminster
Melanie
2012-05-19
1
-2
/
+8
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
2012-05-18
1
-1
/
+1
|
*
|
Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
2012-05-17
1
-2
/
+8
*
|
|
Merge branch 'avination' into careminster
Melanie
2012-05-15
2
-11
/
+68
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2012-05-15
2
-9
/
+43
|
*
|
ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
2012-05-15
1
-2
/
+25
*
|
|
Merge branch 'avination' into careminster
Melanie
2012-05-13
3
-24
/
+69
|
\
\
\
|
|
/
/
|
*
|
ubitODE fix force in case of mlinear motor offset present
UbitUmarov
2012-05-13
1
-4
/
+5
|
*
|
ubitODE let vehicles responde faster to changes of some parameters like motor...
UbitUmarov
2012-05-12
1
-12
/
+13
|
*
|
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
2012-05-12
1
-1
/
+1
|
*
|
ubitODE: trial workaround for avatar colisions
UbitUmarov
2012-05-12
1
-6
/
+49
[next]