aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics (follow)
Commit message (Expand)AuthorAgeFilesLines
* Merge branch 'master' into careminsterMelanie2013-07-1314-439/+471
|\
| * BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2013-07-092-16/+34
| * BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-084-138/+146
| * minor: remove some mono compiler warnings in OdePluginJustin Clark-Casey (justincc)2013-07-082-2/+1
| * BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon2013-07-071-15/+16
| * BulletSim: fix jumping up and down of linksets when center-of-massRobert Adams2013-07-071-6/+2
| * BulletSim: rename position and orientation variables to remove theRobert Adams2013-07-073-95/+71
| * BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-065-29/+70
| * BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams2013-07-064-101/+51
| * BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams2013-07-064-20/+39
| * BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-064-43/+67
* | Merge branch 'master' into careminsterMelanie2013-07-0412-74/+182
|\ \ | |/
| * BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-302-2/+2
| * BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
| * BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-302-32/+70
| * BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-303-15/+8
| * BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-305-19/+98
| * BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
* | Merge branch 'master' into careminsterMelanie2013-06-233-21/+92
|\ \ | |/
| * BulletSim: move new linear deflection code to own routine.Robert Adams2013-06-211-29/+35
| * BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon2013-06-201-5/+33
| * BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2013-06-202-5/+42
* | Merge branch 'master' into careminsterMelanie2013-06-132-14/+30
|\ \ | |/
| * BulletSim: when meshing or asset fetching fails, include positionRobert Adams2013-06-112-14/+30
* | Merge branch 'master' into careminsterMelanie2013-06-114-34/+51
|\ \ | |/
| * BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-104-34/+51
* | Merge branch 'avination-current' into careminsterMelanie2013-06-061-1/+39
|\ \
| * | * This fixes the avatar stuck in objects on login and teleport by gently appl...teravus2013-05-141-0/+12
| * | * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...teravus2013-05-141-1/+27
* | | Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminsterMelanie2013-06-062-12/+47
|\ \ \ | | |/ | |/|
| * | BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams2013-06-051-1/+1
| * | BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams2013-06-051-11/+46
* | | Merge branch 'master' into careminsterMelanie2013-06-043-73/+209
|\ \ \ | |/ /
| * | BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-013-73/+209
* | | Merge branch 'master' into careminsterMelanie2013-05-302-2/+5
|\ \ \ | |/ /
| * | BulletSim: don't zero motion when changing vehicle type.Robert Adams2013-05-281-1/+4
| * | BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams2013-05-271-2/+2
| * | BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2013-05-261-1/+1
* | | Merge branch 'master' into careminsterMelanie2013-05-254-5/+16
|\ \ \ | |/ /
| * | Meshmerizer: remember to add the copied hull verts to the list of hulls.Robert Adams2013-05-241-0/+1
| * | BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2013-05-242-1/+5
| * | BulletSim: properly set mesh hash key in use tracking structure.Robert Adams2013-05-241-1/+4
| * | Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.Robert Adams2013-05-241-3/+6
* | | Merge commit '440905ad14d4261df9da0fd2ce7e20a350982af1' into careminsterMelanie2013-05-251-53/+83
|\ \ \ | |/ /
| * | change a hull debugging message to Debug instead of Infodahlia2013-05-241-1/+1
| * | correct some errors in decoding of mesh asset convex decomposition datadahlia2013-05-241-53/+83
* | | Merge branch 'master' into careminsterMelanie2013-05-243-154/+241
|\ \ \ | |/ /
| * | add decoder for bounding convex hulldahlia2013-05-231-4/+53
| * | Add DEBUG level logging in Meshmerizer for mesh parsing. There isRobert Adams2013-05-231-2/+25
| * | BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams2013-05-231-145/+157