index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge branch 'master' into careminster
Melanie
2013-01-31
13
-98
/
+557
|
\
|
*
BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
2013-01-29
3
-15
/
+50
|
*
BulletSim: enable angular vertical attraction.
Robert Adams
2013-01-28
2
-3
/
+3
|
*
BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
5
-79
/
+150
|
*
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
3
-96
/
+118
|
*
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
2013-01-28
1
-14
/
+14
|
*
BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2013-01-28
2
-4
/
+4
|
*
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2013-01-27
2
-32
/
+23
|
*
BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
2013-01-27
1
-1
/
+1
|
*
BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
2013-01-27
3
-0
/
+193
|
*
BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
2013-01-27
1
-1
/
+1
|
*
BulletSim: fix compile error from last commit
Robert Adams
2013-01-27
1
-2
/
+2
|
*
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
2013-01-27
3
-11
/
+18
|
*
BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
5
-11
/
+43
|
*
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
2013-01-27
3
-9
/
+57
|
*
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
2013-01-27
3
-13
/
+73
*
|
Merge branch 'avination' into careminster
Melanie
2013-01-27
1
-36
/
+40
|
\
\
|
*
|
bug fix: crash when too many collisions on a ode step
UbitUmarov
2013-01-26
1
-36
/
+40
*
|
|
Merge branch 'master' into careminster
Melanie
2013-01-26
2
-86
/
+127
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
teravus
2013-01-25
1
-86
/
+116
|
*
|
BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
2013-01-24
1
-0
/
+11
*
|
|
Merge branch 'master' into careminster
Melanie
2013-01-25
5
-175
/
+356
|
\
\
\
|
|
/
/
|
*
|
BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
2013-01-24
1
-3
/
+1
|
*
|
BulletSim: disable CCD (continuious collision detection) and
Robert Adams
2013-01-24
1
-3
/
+3
|
*
|
BulletSim: zero motion on an object that we pop up because it is
Robert Adams
2013-01-24
1
-1
/
+7
|
*
|
BulletSim: remove exception that can happen when setting physics parameters f...
Robert Adams
2013-01-24
1
-2
/
+2
|
*
|
* Added in the manifold point dept on collision desc. In BulletSim engine Bul...
teravus
2013-01-24
1
-5
/
+64
|
*
|
* Repairs the Object updates, Collision updates, and Child Prim methods makin...
teravus
2013-01-24
1
-164
/
+282
*
|
|
Merge branch 'avination' into careminster
Melanie
2013-01-24
2
-2
/
+2
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
2013-01-23
2
-2
/
+2
*
|
|
Merge branch 'master' into careminster
Melanie
2013-01-24
2
-2
/
+4
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
BulletSim: pass up and report the real collision penetration.
Robert Adams
2013-01-23
2
-2
/
+4
*
|
|
Merge branch 'master' into careminster
Melanie
2013-01-24
9
-107
/
+83
|
\
\
\
|
|
/
/
|
*
|
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
2013-01-23
2
-36
/
+34
|
*
|
BulletSim: small change to center-of-mass computation left out last commit
Robert Adams
2013-01-23
1
-3
/
+8
|
*
|
BulletSim: center-of-gravity linkset changes. Not working yet.
Robert Adams
2013-01-23
4
-29
/
+9
|
*
|
BulletSim: working on COM
Robert Adams
2013-01-23
4
-7
/
+36
|
*
|
BulletSim: fix build break introduced by previous commit
Robert Adams
2013-01-23
1
-5
/
+0
|
*
|
BulletSim: remove the unused RestoreBodyDependencies used by linksets
Robert Adams
2013-01-23
3
-33
/
+2
|
*
|
Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
2013-01-23
1
-0
/
+39
*
|
|
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2013-01-23
2
-170
/
+53
|
\
\
\
|
*
\
\
Merge branch 'avination'
Melanie
2013-01-19
2
-170
/
+53
|
|
\
\
\
|
|
|
|
/
|
|
|
/
|
|
|
*
|
prevent potencial invalid refs
UbitUmarov
2013-01-13
2
-170
/
+53
*
|
|
|
Merge branch 'master' into careminster
Melanie
2013-01-23
35
-12224
/
+962
|
\
\
\
\
|
|
/
/
/
|
/
|
|
/
|
|
|
/
|
|
/
|
|
*
|
BulletSim: Tweeks to vehicle motion.
Robert Adams
2013-01-21
3
-15
/
+11
|
*
|
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
8
-46
/
+112
|
*
|
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Robert Adams
2013-01-21
3
-8
/
+5
|
*
|
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
2013-01-20
5
-91
/
+153
|
*
|
BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...
Robert Adams
2013-01-20
1
-34
/
+41
|
*
|
BulletSim: small fix making sure terrain height is calculated
Robert Adams
2013-01-20
1
-1
/
+3
[next]