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* Merge branch 'avination' into careminsterMelanie2012-09-292-34/+126
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| * make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-272-34/+126
* | Merge branch 'master' into careminsterMelanie2012-09-2913-1372/+2150
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| * | BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2012-09-282-16/+16
| * | BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams2012-09-273-80/+93
| * | BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-277-116/+231
| * | BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-2710-276/+275
| * | BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams2012-09-271-374/+0
| * | BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-279-94/+182
| * | BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-274-52/+56
| * | BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-277-191/+265
| * | BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-2711-270/+482
| * | BulletSim: fix regression that caused cylindar shapes to have a box collision...Robert Adams2012-09-271-1/+9
| * | BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-275-130/+675
| * | BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-275-39/+192
| * | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-275-117/+113
| * | BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-277-416/+361
* | | Merge branch 'avination' into careminsterMelanie2012-09-271-1/+1
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| * | Remove spammy "axislock" debug.Melanie2012-09-171-1/+1
* | | Merge branch 'master' into careminsterMelanie2012-09-169-464/+446
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| * | BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams2012-09-151-1/+1
| * | BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...Robert Adams2012-09-151-1/+3
| * | BulletSim: add the debugging routine DumpRigidBody2() to API2.Robert Adams2012-09-151-3/+6
| * | BulletSim: another attempt at computing physics FPS correctly.Robert Adams2012-09-151-23/+6
| * | BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams2012-09-152-9/+6
| * | BulletSim: Remove calculation and passing of unused collied object type.Robert Adams2012-09-154-28/+36
| * | BulletSim: set all linkset objects center of mass to the whole linkset's cent...Robert Adams2012-09-151-2/+15
| * | BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams2012-09-152-8/+32
| * | BulletSim: remove unused NeedsMeshing() code from BSScene.Robert Adams2012-09-151-116/+0
| * | BulletSim: Add 'IsNativeShape2' callRobert Adams2012-09-151-4/+7
| * | BulletSim: Way too many changes in one commit.Robert Adams2012-09-159-286/+351
* | | Merge branch 'master' into careminsterMelanie2012-09-097-64/+528
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| * | BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-076-62/+505
| * | BulletSim: Add some comments (gasp) and log messages.Robert Adams2012-09-074-4/+13
| * | BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams2012-09-072-2/+3
| * | BulletSim: Modify collision flag calls to return the current flags.Robert Adams2012-09-072-7/+18
* | | Merge branch 'master' into careminsterMelanie2012-09-029-321/+961
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| * | BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-314-137/+231
| * | BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-314-102/+183
| * | BulletSim: fix line endings.Robert Adams2012-08-311-22/+22
| * | BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-318-185/+597
| * | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams2012-08-315-160/+200
| * | BulletSim: add new interface for mesh, hull and terrain creation that will mo...Robert Adams2012-08-311-7/+20
* | | Merge branch 'master' into careminsterMelanie2012-08-185-281/+185
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| * BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-9/+25
| * BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-174-40/+51
| * BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-173-48/+34
| * BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-172-26/+30
| * BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams2012-08-171-158/+20
| * BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams2012-08-153-2/+27