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* ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov2012-04-292-15/+32
* ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov2012-04-292-97/+91
* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-281-5/+30
* Oooops don't hover underground but do hoverUbitUmarov2012-04-271-26/+27
* reorder priority of vehicle hover flagsUbitUmarov2012-04-271-109/+114
* testUbitUmarov2012-04-271-1/+7
* testUbitUmarov2012-04-271-2/+2
* itestUbitUmarov2012-04-271-2/+1
* testUbitUmarov2012-04-271-13/+11
* testingUbitUmarov2012-04-271-1/+1
* testing....UbitUmarov2012-04-271-41/+78
* ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov2012-04-271-12/+16
* testingUbitUmarov2012-04-271-1/+1
* testingUbitUmarov2012-04-271-58/+71
* testingUbitUmarov2012-04-271-1/+1
* testingUbitUmarov2012-04-271-0/+6
* TESTINGUbitUmarov2012-04-271-0/+1
* fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-242-11/+42
* let objects/avas push avasUbitUmarov2012-04-241-2/+1
* ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2012-04-232-21/+34
* ubitODE - several changes...UbitUmarov2012-04-233-431/+379
* ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov2012-04-211-47/+93
* ubitODE: - Change triangles used in terrain height estimationUbitUmarov2012-04-201-11/+28
* ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov2012-04-201-6/+14
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-04-192-2/+2
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| * Merge branch 'ubitwork'Melanie2012-04-171-0/+1
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| * \ Merge branch 'ubitwork'Melanie2012-04-162-8/+16
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| * | | Downgrade an error log message to info because there is nothing we can do ifMelanie2012-04-162-2/+2
* | | | ubitODE still retouching character pidUbitUmarov2012-04-181-2/+2
* | | | ubitODE - retouch character PIDsUbitUmarov2012-04-181-4/+4
* | | | ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...UbitUmarov2012-04-171-78/+46
* | | | ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2012-04-172-119/+48
* | | | ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2012-04-172-6/+7
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* | | ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov2012-04-171-0/+1
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* | ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov2012-04-162-8/+16
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* chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...UbitUmarov2012-04-161-1/+10
* chODE bug fixUbitUmarov2012-04-161-7/+9
* ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-167-729/+983
* Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov2012-04-141-1/+19
* chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov2012-04-094-69/+315
* reduced instability in vertical atractor with eficiency of 1 and bankingUbitUmarov2012-03-311-9/+13
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-273-9/+48
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| * Merge branch 'master' into careminsterMelanie2012-03-273-9/+48
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| | * BulletSim: make avatar animations update properly.Robert Adams2012-03-263-9/+48
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-265-40/+135
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| * | Merge branch 'master' into careminsterMelanie2012-03-265-40/+135
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| | * BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...Robert Adams2012-03-261-3/+0
| | * Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams...Robert Adams2012-03-231-1/+6
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| | | * BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-223-15/+11
| | | * BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-212-17/+17