| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: add the editting children in linkset going phantom bug to TODO list. | Robert Adams | 2013-01-15 | 1 | -0/+2 |
* | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 2013-01-15 | 5 | -28/+30 |
* | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 2013-01-15 | 4 | -17/+51 |
* | BulletSim: reduce maximum force a script can apply (like in llApplyImpulse) | Robert Adams | 2013-01-15 | 1 | -3/+3 |
* | BulletSim: tweeks to improve hover. | Robert Adams | 2013-01-15 | 1 | -5/+21 |
* | BulletSim: temporarily disable banking and direction deflection | Robert Adams | 2013-01-15 | 2 | -10/+29 |
* | BulletSim: fix logic for enabling unmanaged code debug messages. | Robert Adams | 2013-01-15 | 1 | -1/+14 |
* | BulletSim: by default, turn on continuious collision detection (CCD) | Robert Adams | 2013-01-15 | 1 | -3/+3 |
* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 5 | -18/+36 |
* | BulletSim: disable center-of-mass computation for linksets until debugged. Mo... | Robert Adams | 2013-01-14 | 2 | -25/+36 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 10 | -32/+106 |
* | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2013-01-11 | 9 | -11/+28 |
* | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 2013-01-11 | 4 | -50/+162 |
* | BulletSim: Redo linear function coding so they can better interact. New algor... | Robert Adams | 2013-01-11 | 2 | -62/+91 |
* | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 2013-01-11 | 4 | -65/+59 |
* | BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem... | Robert Adams | 2013-01-11 | 1 | -1/+1 |
* | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2013-01-08 | 2 | -8/+12 |
* | BulletSim: improve vehicle angular banking and deflection computation. Rotate... | Robert Adams | 2013-01-07 | 1 | -19/+18 |
* | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 2013-01-07 | 5 | -27/+119 |
* | BulletSim: fix exception when re-creating the terrain when loading an OAR file | Robert Adams | 2013-01-07 | 1 | -0/+2 |
* | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 2013-01-06 | 3 | -9/+3 |
* | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 2013-01-06 | 4 | -12/+151 |
* | BulletSim: fix problem where mesh shapes were physically just their bounding ... | Robert Adams | 2013-01-04 | 1 | -0/+1 |
* | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2013-01-04 | 2 | -50/+33 |
* | BulletSim: add some features to the PID motor to make it more flexible. | Robert Adams | 2013-01-04 | 1 | -9/+18 |
* | BulletSim: convert avatar movement from a force to an impulse. Shouldn't | Robert Adams | 2013-01-04 | 1 | -2/+2 |
* | BulletSim: add initial implementation of llMoveToTarget and hover height. | Robert Adams | 2013-01-04 | 1 | -10/+147 |
* | BulletSim: reorganize motor code a little to pull together common functions. | Robert Adams | 2013-01-04 | 1 | -18/+129 |
* | BulletSim: add comments to force and impulse setting functions | Robert Adams | 2013-01-04 | 1 | -0/+8 |
* | BulletSim: fix problem where pre-step actions would not replaced | Robert Adams | 2013-01-04 | 1 | -0/+4 |
* | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic | Robert Adams | 2013-01-04 | 4 | -50/+73 |
* | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 2013-01-01 | 4 | -7/+11 |
* | BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin | Robert Adams | 2013-01-01 | 2 | -6/+8 |
* | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 2013-01-01 | 7 | -315/+623 |
* | BulletSim: fix line endings. | Robert Adams | 2013-01-01 | 2 | -52/+52 |
* | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged | Robert Adams | 2013-01-01 | 6 | -278/+1806 |
* | BulletSim: remove unused unmanaged memory reference functions from BSAPITempl... | Robert Adams | 2012-12-31 | 2 | -2/+4 |
* | BulletSim: remove rigid body contruction functions from BSAPITemplate that re... | Robert Adams | 2012-12-31 | 2 | -61/+0 |
* | BulletSim: eliminate the use of the unmanaged HeightMapInfo structure. | Robert Adams | 2012-12-31 | 4 | -42/+20 |
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 10 | -194/+311 |
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 15 | -201/+372 |
* | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))... | Robert Adams | 2012-12-31 | 7 | -25/+58 |
* | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 2012-12-31 | 15 | -1248/+1454 |
* | BulletSim: add the implementation files for the two versions of Bullet: | Robert Adams | 2012-12-31 | 2 | -0/+1146 |
* | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 2012-12-31 | 11 | -839/+234 |
* | BulletSim: change physical data structures to classes. Add default | Robert Adams | 2012-12-31 | 5 | -15/+29 |
* | BulletSim: remove check for small motor movement because, while it | Robert Adams | 2012-12-29 | 2 | -3/+6 |
* | BulletSim: an 'if' to suppress multiple setting of avatar orientation. | Robert Adams | 2012-12-29 | 1 | -5/+9 |
* | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 2012-12-29 | 4 | -46/+81 |
* | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 2012-12-28 | 2 | -3/+9 |