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* Merge branch 'master' into careminsterMelanie2013-02-073-12/+25
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| * BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams2013-02-062-1/+2
| * BulletSim: check for completely degenerate meshes (ones with allRobert Adams2013-02-061-9/+19
| * BulletSim: remove an exception which occurs if a physics meshRobert Adams2013-02-061-2/+4
* | Merge branch 'master' into careminsterMelanie2013-02-0612-182/+230
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| * BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-052-24/+33
| * BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-055-45/+59
| * BulletSim: add debugging looking for doorway sculpty problemsRobert Adams2013-02-053-4/+33
| * BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams2013-02-055-158/+152
| * BulletSim: correct angular vertical attraction to properly correct an upside ...Robert Adams2013-02-051-1/+1
* | Merge branch 'master' into careminsterMelanie2013-02-058-10/+10
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| * Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-057-7/+7
* | Merge branch 'master' into careminsterMelanie2013-02-048-149/+166
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| * Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)2013-02-021-2/+2
| * BulletSim: fix problem where editting a physical linkset caused theRobert Adams2013-02-012-19/+33
| * BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-315-80/+106
| * BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-315-46/+35
| * BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2013-01-312-14/+2
* | Merge branch 'master' into careminsterMelanie2013-01-3113-98/+557
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| * BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-293-15/+50
| * BulletSim: enable angular vertical attraction.Robert Adams2013-01-282-3/+3
| * BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-285-79/+150
| * BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-283-96/+118
| * BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...Robert Adams2013-01-281-14/+14
| * BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2013-01-282-4/+4
| * BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-272-32/+23
| * BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams2013-01-271-1/+1
| * BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-273-0/+193
| * BulletSim: disable center-of-mass computation because it does not work yetRobert Adams2013-01-271-1/+1
| * BulletSim: fix compile error from last commitRobert Adams2013-01-271-2/+2
| * BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams2013-01-273-11/+18
| * BulletSim: first attempt at reporting top collidersRobert Adams2013-01-275-11/+43
| * BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams2013-01-273-9/+57
| * BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-273-13/+73
* | Merge branch 'avination' into careminsterMelanie2013-01-271-36/+40
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| * | bug fix: crash when too many collisions on a ode stepUbitUmarov2013-01-261-36/+40
* | | Merge branch 'master' into careminsterMelanie2013-01-262-86/+127
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| * | * This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus2013-01-251-86/+116
| * | BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams2013-01-241-0/+11
* | | Merge branch 'master' into careminsterMelanie2013-01-255-175/+356
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| * | BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams2013-01-241-3/+1
| * | BulletSim: disable CCD (continuious collision detection) andRobert Adams2013-01-241-3/+3
| * | BulletSim: zero motion on an object that we pop up because it isRobert Adams2013-01-241-1/+7
| * | BulletSim: remove exception that can happen when setting physics parameters f...Robert Adams2013-01-241-2/+2
| * | * Added in the manifold point dept on collision desc. In BulletSim engine Bul...teravus2013-01-241-5/+64
| * | * Repairs the Object updates, Collision updates, and Child Prim methods makin...teravus2013-01-241-164/+282
* | | Merge branch 'avination' into careminsterMelanie2013-01-242-2/+2
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| * | Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-232-2/+2
* | | Merge branch 'master' into careminsterMelanie2013-01-242-2/+4
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| * | BulletSim: pass up and report the real collision penetration.Robert Adams2013-01-232-2/+4