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* Merge branch 'avination' into ubitworkMelanie2012-12-033-102/+367
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| * *TEST* diferent avatar colliderUbitUmarov2012-12-032-101/+337
| * fix vertex rounding directionUbitUmarov2012-12-031-1/+8
| * *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
* | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
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* Merge branch 'master' into careminsterMelanie2012-11-2211-54/+54
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| * Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
* | Merge branch 'master' into careminsterMelanie2012-11-2212-321/+713
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| * BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
| * BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-212-76/+44
| * BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
| * BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2012-11-212-454/+454
| * BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
| * BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-214-181/+327
| * BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-214-8/+8
| * BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-213-20/+22
| * BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-219-66/+67
| * BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-212-33/+30
| * BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2012-11-212-8/+10
* | Merge branch 'master' into careminsterMelanie2012-11-196-352/+220
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| * BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-184-216/+214
| * BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams2012-11-181-2/+6
| * BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams2012-11-181-134/+0
* | Merge branch 'avination' into careminsterMelanie2012-11-171-2/+2
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| * | add debug position on bad primmesh errorUbitUmarov2012-11-021-2/+2
* | | Merge branch 'master' into careminsterMelanie2012-11-157-9/+75
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| * | Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-146-4/+70
| * | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto2012-11-135-5/+5
* | | Merge branch 'master' into careminsterMelanie2012-11-091-1/+15
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| * | ODECharacter overrides TargetVelocity. No change to existing behaviorDan Lake2012-11-081-1/+15
* | | Merge branch 'master' into careminsterMelanie2012-11-0811-105/+593
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| * | BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams2012-11-071-0/+213
| * | BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams2012-11-071-0/+104
| * | BulletSim: many changes to tune vehicles for BulletSim.Robert Adams2012-11-061-63/+161
| * | BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-064-28/+82
| * | BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams2012-11-061-12/+16
| * | BulletSim: recalculate the compound shape bounding box when built.Robert Adams2012-11-061-0/+2
| * | BulletSim: only compute linkset mass when membership changes rather than ever...Robert Adams2012-11-061-2/+6
| * | BulletSim: Add separate linear and angular damping function calls. Add functi...Robert Adams2012-11-061-0/+9
* | | Merge branch 'master' into careminsterMelanie2012-11-0415-843/+1583
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| * | BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-036-17/+25
| * | BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-034-20/+96
| * | BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-033-61/+120
| * | BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-033-10/+24
| * | BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-0310-132/+274
| * | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-035-17/+39
| * | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-037-266/+256
| * | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-039-176/+328
| * | BulletSim: vehicle tweeking.Robert Adams2012-11-033-93/+90