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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
ubitODE fix force in case of mlinear motor offset present
UbitUmarov
2012-05-13
1
-4
/
+5
*
ubitODE let vehicles responde faster to changes of some parameters like motor...
UbitUmarov
2012-05-12
1
-12
/
+13
*
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
2012-05-12
1
-1
/
+1
*
ubitODE: trial workaround for avatar colisions
UbitUmarov
2012-05-12
1
-6
/
+49
*
revert terminal vel reduction. It helped but not efective
UbitUmarov
2012-05-11
1
-2
/
+2
*
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2012-05-10
2
-6
/
+9
*
ubitode: changes to vehicles servos
UbitUmarov
2012-05-10
1
-100
/
+154
*
minor change to linear motor decay
UbitUmarov
2012-05-07
1
-11
/
+17
*
UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
2012-05-05
1
-17
/
+17
*
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...
UbitUmarov
2012-05-05
1
-4
/
+91
*
force lower avatar density for testing
UbitUmarov
2012-05-05
1
-0
/
+4
*
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...
UbitUmarov
2012-05-04
1
-2
/
+4
*
Improved sitted avatars crossings ( plus tests on vehicles)
UbitUmarov
2012-05-02
1
-5
/
+6
*
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...
UbitUmarov
2012-04-29
2
-15
/
+32
*
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...
UbitUmarov
2012-04-29
2
-97
/
+91
*
fix llGetCenterOfMass ( checked with ubitODE only)
UbitUmarov
2012-04-28
1
-5
/
+30
*
Oooops don't hover underground but do hover
UbitUmarov
2012-04-27
1
-26
/
+27
*
reorder priority of vehicle hover flags
UbitUmarov
2012-04-27
1
-109
/
+114
*
test
UbitUmarov
2012-04-27
1
-1
/
+7
*
test
UbitUmarov
2012-04-27
1
-2
/
+2
*
itest
UbitUmarov
2012-04-27
1
-2
/
+1
*
test
UbitUmarov
2012-04-27
1
-13
/
+11
*
testing
UbitUmarov
2012-04-27
1
-1
/
+1
*
testing....
UbitUmarov
2012-04-27
1
-41
/
+78
*
ubitODE fix don't report colisions with a volume detector ( only report to it )
UbitUmarov
2012-04-27
1
-12
/
+16
*
testing
UbitUmarov
2012-04-27
1
-1
/
+1
*
testing
UbitUmarov
2012-04-27
1
-58
/
+71
*
testing
UbitUmarov
2012-04-27
1
-1
/
+1
*
testing
UbitUmarov
2012-04-27
1
-0
/
+6
*
TESTING
UbitUmarov
2012-04-27
1
-0
/
+1
*
fix chODE loosing some part positions when doing isPhysical false
UbitUmarov
2012-04-24
2
-11
/
+42
*
let objects/avas push avas
UbitUmarov
2012-04-24
1
-2
/
+1
*
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2012-04-23
2
-21
/
+34
*
ubitODE - several changes...
UbitUmarov
2012-04-23
3
-431
/
+379
*
ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
2012-04-21
1
-47
/
+93
*
ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
2012-04-20
1
-11
/
+28
*
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
2012-04-20
1
-6
/
+14
*
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-04-19
2
-2
/
+2
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*
Merge branch 'ubitwork'
Melanie
2012-04-17
1
-0
/
+1
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*
\
Merge branch 'ubitwork'
Melanie
2012-04-16
2
-8
/
+16
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*
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Downgrade an error log message to info because there is nothing we can do if
Melanie
2012-04-16
2
-2
/
+2
*
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ubitODE still retouching character pid
UbitUmarov
2012-04-18
1
-2
/
+2
*
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ubitODE - retouch character PIDs
UbitUmarov
2012-04-18
1
-4
/
+4
*
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ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
2012-04-17
1
-78
/
+46
*
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ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
2
-119
/
+48
*
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ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
2
-6
/
+7
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ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
2012-04-17
1
-0
/
+1
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*
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ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2012-04-16
2
-8
/
+16
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*
chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
2012-04-16
1
-1
/
+10
*
chODE bug fix
UbitUmarov
2012-04-16
1
-7
/
+9
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