| Commit message (Expand) | Author | Age | Files | Lines |
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* | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -0/+6 |
* | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 2011-10-25 | 2 | -13/+8 |
* | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 2011-10-25 | 2 | -5/+11 |
* | Fix bug where collision event listeners were not removed once the listener ha... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -4/+5 |
* | minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -4/+4 |
* | very minor removal of old commented out line of code in OdeScene | Justin Clark-Casey (justincc) | 2011-10-21 | 1 | -5/+3 |
* | remove unnecessary null check on _collisionEventPrim | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -3/+0 |
* | Get OdeScene to use passed in time step rather than hard-coded 0.089 | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -22/+23 |
* | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 2011-10-20 | 2 | -13/+5 |
* | Temporarily put in log lines to record time taken to set terrain in OdeScene. | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -0/+6 |
* | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 2011-10-18 | 2 | -2/+10 |
* | Don't bother taking OdeLock during OdeScene construction, since there can be ... | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -16/+13 |
* | Remove unnecessary lock of OdeLock in OdePrim.changeadd() | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -18/+13 |
* | minor: method doc to explain a lock of OdeLock | Justin Clark-Casey (justincc) | 2011-10-18 | 2 | -1/+3 |
* | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 2011-10-18 | 4 | -97/+81 |
* | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -0/+1 |
* | reduce access to ODECharacter methods to make code analysis easier. Eliminat... | Justin Clark-Casey (justincc) | 2011-10-15 | 2 | -54/+36 |
* | restrict unnecessary access levels on ODEPrim fields/properties | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -19/+17 |
* | refactor: make methods that do not need to be public in ODE private or intern... | Justin Clark-Casey (justincc) | 2011-10-15 | 3 | -129/+195 |
* | Change hardcoded ODE total frame time to match the default total frame time (... | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -1/+1 |
* | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2011-10-14 | 2 | -88/+125 |
* | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 2011-10-13 | 2 | -8/+33 |
* | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... | Justin Clark-Casey (justincc) | 2011-10-13 | 2 | -91/+79 |
* | Remove unused local variable i from OdeScene.Simulate() | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -3/+0 |
* | adjust some whitespace to trigger another build, to check the last failure wa... | Justin Clark-Casey (justincc) | 2011-09-17 | 1 | -2/+2 |
* | Remove old bullet DotNET and X libraries in preparation for BulletS | Justin Clark-Casey (justincc) | 2011-09-17 | 9 | -7027/+0 |
* | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -6/+13 |
* | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 2011-08-29 | 2 | -15/+23 |
* | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-29 | 2 | -67/+43 |
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| * | Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv... | Robert Adams | 2011-08-28 | 1 | -62/+1 |
| * | Add level of detail specification to optionally reduce the number of vertices... | Robert Adams | 2011-08-28 | 2 | -5/+42 |
* | | BulletSim: add mesh representation. Use meshes for static objects and switch ... | Robert Adams | 2011-08-26 | 3 | -129/+228 |
* | | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-19 | 1 | -1/+7 |
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| * | If SP.MoveToTarget has been called with a force walk, begin by landing the av... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+5 |
| * | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -0/+2 |
* | | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 5 | -28/+329 |
* | | BulletSim: fix problem with not convex hulling large objects by creating unit... | Mic Bowman | 2011-08-05 | 1 | -3/+5 |
* | | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-05 | 6 | -821/+924 |
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| * | extend move test to check one beat of the simulator without actually asking t... | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -4/+8 |
| * | Move common gemo/agent map name code into CreateGeom() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -11/+5 |
| * | Instead of preserving old name in geom_name_map in change size or shape, use ... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -7/+3 |
| * | comment out unused code in OdeScene.TriCallback() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -12/+12 |
| * | On geom removal, remove the name from the OdeScene.geom_name_map too | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+1 |
| * | remove the unused ODEPrim.prev_geom field | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -3/+0 |
| * | When an ODE geom is removed (as when a non-phantom prim is deleted, resized o... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+2 |
| * | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 2011-08-01 | 3 | -43/+48 |
| * | minor: add note to RemovePrimThreadLocked() to the effect that it contrary to... | Justin Clark-Casey (justincc) | 2011-08-01 | 2 | -1/+4 |
| * | If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -1/+4 |
| * | minor: indentation correction | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -17/+13 |
| * | Remove _mesh field since the mesh data no longer needs to be stored after it'... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -49/+16 |