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* Merge branch 'avination' into careminsterMelanie2012-07-061-11/+38
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| * ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
* | Merge branch 'master' into careminsterMelanie2012-07-011-2/+3
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| * | Remove some mono compiler warningsJustin Clark-Casey (justincc)2012-06-301-2/+3
* | | Merge branch 'master' into careminsterMelanie2012-06-292-16/+16
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| * | Move update of the final optional ODE total frame stat inside the OdeLock rat...Justin Clark-Casey (justincc)2012-06-291-3/+3
| * | refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...Justin Clark-Casey (justincc)2012-06-291-12/+12
| * | Fix a regression where we stopped removing avatars from collision event repor...Justin Clark-Casey (justincc)2012-06-291-1/+1
* | | Merge branch 'avination' into careminsterMelanie2012-06-061-3/+3
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| * | fix addforce/impulse.UbitUmarov2012-06-041-3/+3
* | | Merge branch 'master' into careminsterMelanie2012-06-021-60/+256
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| * | Add optional total avatars, total prims and active prims stats to ODE plugin.Justin Clark-Casey (justincc)2012-06-011-0/+21
| * | If OdeScene.Near() returns no collision contacts, then exit as early as possi...Justin Clark-Casey (justincc)2012-06-011-0/+4
| * | Add optional stat for the other collision time per frame not spent in ODE nat...Justin Clark-Casey (justincc)2012-06-011-1/+16
| * | Add avatar forces calculation, prim force and raycasting per frame millisecon...Justin Clark-Casey (justincc)2012-06-011-7/+46
| * | Collection optional avatar and prim taint frame millisecond timesJustin Clark-Casey (justincc)2012-06-011-7/+36
| * | Remove recent optional native collision frame milliseconds statJustin Clark-Casey (justincc)2012-06-011-13/+1
| * | Add optional stat that records milliseconds spent notifying collision listene...Justin Clark-Casey (justincc)2012-06-011-0/+14
| * | Add avatar and prim update milliseconds per frame optional statsJustin Clark-Casey (justincc)2012-06-011-7/+31
| * | Add option native step frame ms statJustin Clark-Casey (justincc)2012-06-011-9/+21
| * | Add total ODE frame time optional stat, as a sanity check on the main scene p...Justin Clark-Casey (justincc)2012-06-011-7/+21
| * | Break down native ODE collision frame time stat into native space collision a...Justin Clark-Casey (justincc)2012-06-011-4/+22
| * | Rename new collision stats to 'contacts' - there are/can be multiple contacts...Justin Clark-Casey (justincc)2012-06-011-6/+6
| * | Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...Justin Clark-Casey (justincc)2012-06-011-9/+4
| * | minor: comment out currently unused OdeScene.sCollisionDataJustin Clark-Casey (justincc)2012-06-011-9/+9
| * | Add ODE avatar and prim collision numbers if extra stats collection is enabled.Justin Clark-Casey (justincc)2012-06-011-5/+34
| * | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...Justin Clark-Casey (justincc)2012-06-011-19/+13
* | | Merge branch 'avination' into careminsterMelanie2012-05-312-4/+10
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| * | ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov2012-05-301-3/+4
| * | Guard setting the building flagMelanie2012-05-301-0/+4
| * | Whitespace fixMelanie2012-05-301-1/+1
| * | fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
* | | Merge branch 'master' into careminsterMelanie2012-05-312-10/+143
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| * | Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)2012-05-312-10/+143
* | | Merge branch 'avination'Melanie2012-05-294-70/+134
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| * | fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov2012-05-281-2/+1
| * | a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
| * | let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
| * | revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
| * | Let OOB information usable outside ubitodeUbitUmarov2012-05-273-29/+33
| * | also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
| * | try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2012-05-212-9/+75
* | | Merge branch 'avination' into careminsterMelanie2012-05-274-154/+178
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| * | minor changesUbitUmarov2012-05-203-32/+24
| * | reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-193-125/+145
| * | fix character IsPhysicalUbitUmarov2012-05-191-1/+1
| * | add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-193-1/+13
* | | Merge branch 'master' into careminsterMelanie2012-05-191-2/+8
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| * | refactor: move EventQueueGet path generation into common method. Rename some...Justin Clark-Casey (justincc)2012-05-181-1/+1
| * | Don't eagerly clear frame collision events when physics actors subscribe and ...Justin Clark-Casey (justincc)2012-05-171-2/+8