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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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Merge branch 'master' into careminster
Melanie
2013-06-13
2
-14
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+30
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BulletSim: when meshing or asset fetching fails, include position
Robert Adams
2013-06-11
2
-14
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+30
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Merge branch 'master' into careminster
Melanie
2013-06-11
4
-34
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+51
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BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
2013-06-10
4
-34
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+51
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Merge branch 'avination-current' into careminster
Melanie
2013-06-06
1
-1
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+39
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* This fixes the avatar stuck in objects on login and teleport by gently appl...
teravus
2013-05-14
1
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+12
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* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...
teravus
2013-05-14
1
-1
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+27
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Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminster
Melanie
2013-06-06
2
-12
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+47
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BulletSim: default PhysicsTimeStep to same as the simulator's
Robert Adams
2013-06-05
1
-1
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+1
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BulletSim: fix corner case when rebuilding a compound linkset while
Robert Adams
2013-06-05
1
-11
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+46
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Merge branch 'master' into careminster
Melanie
2013-06-04
3
-73
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+209
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BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
2013-06-01
3
-73
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+209
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Merge branch 'master' into careminster
Melanie
2013-05-30
2
-2
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+5
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BulletSim: don't zero motion when changing vehicle type.
Robert Adams
2013-05-28
1
-1
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+4
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BulletSim: default using mesh asset hulls to 'true'. This means that,
Robert Adams
2013-05-27
1
-2
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+2
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BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
Robert Adams
2013-05-26
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-05-25
4
-5
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+16
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Meshmerizer: remember to add the copied hull verts to the list of hulls.
Robert Adams
2013-05-24
1
-0
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+1
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BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
2013-05-24
2
-1
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+5
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BulletSim: properly set mesh hash key in use tracking structure.
Robert Adams
2013-05-24
1
-1
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+4
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Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
Robert Adams
2013-05-24
1
-3
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+6
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Merge commit '440905ad14d4261df9da0fd2ce7e20a350982af1' into careminster
Melanie
2013-05-25
1
-53
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+83
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change a hull debugging message to Debug instead of Info
dahlia
2013-05-24
1
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+1
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correct some errors in decoding of mesh asset convex decomposition data
dahlia
2013-05-24
1
-53
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+83
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Merge branch 'master' into careminster
Melanie
2013-05-24
3
-154
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+241
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add decoder for bounding convex hull
dahlia
2013-05-23
1
-4
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+53
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Add DEBUG level logging in Meshmerizer for mesh parsing. There is
Robert Adams
2013-05-23
1
-2
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+25
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BulletSim: add locking around Meshmerizer use to eliminate possible race
Robert Adams
2013-05-23
1
-145
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+157
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BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
2013-05-22
2
-4
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+7
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Merge branch 'master' into careminster
Melanie
2013-05-24
10
-49
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+352
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BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-22
2
-4
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+54
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BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
2013-05-22
1
-2
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+9
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Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
2013-05-21
2
-54
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+4
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BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-21
2
-4
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+54
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BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
2013-05-21
7
-14
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+167
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Merge branch 'master' of git://opensimulator.org/git/opensim
Robert Adams
2013-05-21
1
-21
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+110
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fix error in hull point indexing
dahlia
2013-05-18
1
-1
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+1
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remove duplicate hull scaling
dahlia
2013-05-18
1
-3
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+3
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add prototype code to decode convex hulls from mesh assets. Please do not use...
dahlia
2013-05-18
1
-21
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+110
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BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2013-05-17
2
-8
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+12
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Merge branch 'master' into careminster
Melanie
2013-05-16
5
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+53
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fall back to using a display mesh for physics proxy if no physics_mesh entry ...
dahlia
2013-05-15
1
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+4
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BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
2013-05-14
1
-2
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+5
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BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
2013-05-13
1
-2
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+7
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BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2013-05-13
2
-4
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+32
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BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
2013-05-13
2
-1
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+5
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Merge branch 'master' into careminster
Melanie
2013-05-11
1
-2
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+6
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BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
2013-05-10
1
-2
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+6
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Merge branch 'master' into careminster
Melanie
2013-05-08
3
-21
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+54
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Bulletsim: and the rotational friction.
Vegaslon
2013-05-07
1
-3
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+5
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