| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | ubitODE still retouching character pid | UbitUmarov | 2012-04-18 | 1 | -2/+2 |
* | ubitODE - retouch character PIDs | UbitUmarov | 2012-04-18 | 1 | -4/+4 |
* | ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate... | UbitUmarov | 2012-04-17 | 1 | -78/+46 |
* | ubitODE: - character managed ode was only getting position etc from unmanaged... | UbitUmarov | 2012-04-17 | 2 | -119/+48 |
* | ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ... | UbitUmarov | 2012-04-17 | 2 | -6/+7 |
* | ubitODE: bug fix let avatars colide with volume detectors | UbitUmarov | 2012-04-17 | 1 | -0/+1 |
* | ubitODE: - fix remove characters from default raycasts filters as older code ... | UbitUmarov | 2012-04-16 | 2 | -8/+16 |
* | ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl... | UbitUmarov | 2012-04-16 | 5 | -729/+937 |
* | chODE and ubitODE always return prim mass (they where returning object mass o... | UbitUmarov | 2012-04-09 | 3 | -68/+305 |
* | reduced instability in vertical atractor with eficiency of 1 and banking | UbitUmarov | 2012-03-31 | 1 | -9/+13 |
* | UbitOde let caller try to build meshs like done in chode. Changing this was ... | UbitUmarov | 2012-03-24 | 2 | -3885/+3959 |
* | Avatars have no bounce | UbitUmarov | 2012-03-24 | 3 | -3705/+3955 |
* | Changes of PrimShapeType should now work with UbitOde ( almost untested ) | UbitUmarov | 2012-03-21 | 1 | -3710/+3724 |
* | Tell physics about physics shape when creating. Added some virtual methods to... | UbitUmarov | 2012-03-21 | 2 | -5/+41 |
* | ubitode prim select was not doing phantom case | UbitUmarov | 2012-03-12 | 1 | -6/+17 |
* | missing file in ubitODE | UbitUmarov | 2012-03-12 | 1 | -0/+1 |
* | ubitOde also knows a bit more about physical phantom | UbitUmarov | 2012-03-11 | 1 | -29/+142 |
* | initial steps to support physical phantoms | UbitUmarov | 2012-03-11 | 2 | -3/+31 |
* | ubitOde bug | UbitUmarov | 2012-03-09 | 1 | -2/+4 |
* | let chode and ubitode find ode.dll on windows | UbitUmarov | 2012-03-09 | 1 | -0/+4 |
* | update ubitOde | UbitUmarov | 2012-03-05 | 3 | -77/+294 |
* | update UbitOde | UbitUmarov | 2012-03-04 | 4 | -63/+66 |
* | update UbitODE | UbitUmarov | 2012-03-04 | 3 | -36/+55 |
* | update ubitODE | UbitUmarov | 2012-03-02 | 1 | -15/+45 |
* | ubitODE bug fix | UbitUmarov | 2012-02-29 | 1 | -1/+1 |
* | update ubitODE to current working state | UbitUmarov | 2012-02-29 | 2 | -113/+199 |
* | update ubitODE to my current working state | UbitUmarov | 2012-02-27 | 4 | -568/+378 |
* | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 4 | -256/+1 |
* | removed outdated coments. | UbitUmarov | 2012-02-11 | 1 | -630/+0 |
* | remove forgotten taints code | UbitUmarov | 2012-02-11 | 1 | -32/+0 |
* | UbitODE: replace 'taints' by 'changes' for avatars also. This provides better... | UbitUmarov | 2012-02-11 | 3 | -250/+378 |
* | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2012-02-11 | 2 | -132/+200 |
* | changes to vehicle banking | UbitUmarov | 2012-02-11 | 1 | -69/+23 |
* | a bit better vertical attractor and banking | UbitUmarov | 2012-02-11 | 1 | -12/+23 |
* | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture... | UbitUmarov | 2012-02-11 | 1 | -4/+2 |
* | scale avatar push force with avatar density | UbitUmarov | 2012-02-11 | 1 | -1/+2 |
* | test on git | UbitUmarov | 2012-02-10 | 4 | -0/+4 |
* | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 2012-02-10 | 4 | -243/+145 |
* | initial introdution of physics actor building control. | UbitUmarov | 2012-02-08 | 1 | -1/+1 |
* | UbitODE plugin initial commit | UbitUmarov | 2012-02-08 | 10 | -0/+11556 |