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path: root/OpenSim/Region/Physics/UbitOdePlugin (follow)
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* ** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov2012-08-062-25/+26
* *feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov2012-08-041-6/+15
* Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...Melanie2012-07-271-2/+2
* UbitOde: remove useless water collider from active code.UbitUmarov2012-07-171-8/+8
* Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-1/+1
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| * Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie2012-07-141-1/+1
* | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-155-293/+220
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* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-134-41/+45
* fix bad vehicle reference frameUbitUmarov2012-07-131-1/+2
* Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-123-98/+41
* ubitODE leaksUbitUmarov2012-07-113-25/+33
* let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
* retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
* fix ode getconfigurationUbitUmarov2012-07-092-2/+2
* log ODE lib configurationUbitUmarov2012-07-091-3/+7
* fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
* ODE turn off material dependent friction while vehicle linear motor is Effect...UbitUmarov2012-07-073-5/+9
* ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
* fix addforce/impulse.UbitUmarov2012-06-041-3/+3
* ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov2012-05-301-3/+4
* Guard setting the building flagMelanie2012-05-301-0/+4
* Whitespace fixMelanie2012-05-301-1/+1
* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
* fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov2012-05-281-2/+1
* a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
* let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
* revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
* Let OOB information usable outside ubitodeUbitUmarov2012-05-272-28/+5
* also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
* try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2012-05-212-9/+75
* minor changesUbitUmarov2012-05-203-32/+24
* reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-193-125/+145
* fix character IsPhysicalUbitUmarov2012-05-191-1/+1
* add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-192-1/+11
* ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov2012-05-152-9/+43
* ubitODE: fix not reporting land collisions on same cases.UbitUmarov2012-05-151-2/+25
* ubitODE fix force in case of mlinear motor offset presentUbitUmarov2012-05-131-4/+5
* ubitODE let vehicles responde faster to changes of some parameters like motor...UbitUmarov2012-05-121-12/+13
* ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov2012-05-121-1/+1
* ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
* revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
* reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2012-05-102-6/+9
* ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
* minor change to linear motor decayUbitUmarov2012-05-071-11/+17
* UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov2012-05-051-17/+17
* ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...UbitUmarov2012-05-051-4/+91
* force lower avatar density for testingUbitUmarov2012-05-051-0/+4
* UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...UbitUmarov2012-05-041-2/+4
* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-5/+6
* ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov2012-04-292-15/+32