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My fork of OpenSim for IG and DG, called SledjChisl.
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UbitOdePlugin
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Author
Age
Files
Lines
...
*
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2012-04-23
2
-21
/
+34
*
ubitODE - several changes...
UbitUmarov
2012-04-23
3
-431
/
+379
*
ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
2012-04-21
1
-47
/
+93
*
ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
2012-04-20
1
-11
/
+28
*
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
2012-04-20
1
-6
/
+14
*
ubitODE still retouching character pid
UbitUmarov
2012-04-18
1
-2
/
+2
*
ubitODE - retouch character PIDs
UbitUmarov
2012-04-18
1
-4
/
+4
*
ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
2012-04-17
1
-78
/
+46
*
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
2
-119
/
+48
*
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
2
-6
/
+7
*
ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
2012-04-17
1
-0
/
+1
*
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2012-04-16
2
-8
/
+16
*
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
5
-729
/
+937
*
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
2012-04-09
3
-68
/
+305
*
reduced instability in vertical atractor with eficiency of 1 and banking
UbitUmarov
2012-03-31
1
-9
/
+13
*
UbitOde let caller try to build meshs like done in chode. Changing this was ...
UbitUmarov
2012-03-24
2
-3885
/
+3959
*
Avatars have no bounce
UbitUmarov
2012-03-24
3
-3705
/
+3955
*
Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
2012-03-21
1
-3710
/
+3724
*
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2012-03-21
2
-5
/
+41
*
ubitode prim select was not doing phantom case
UbitUmarov
2012-03-12
1
-6
/
+17
*
missing file in ubitODE
UbitUmarov
2012-03-12
1
-0
/
+1
*
ubitOde also knows a bit more about physical phantom
UbitUmarov
2012-03-11
1
-29
/
+142
*
initial steps to support physical phantoms
UbitUmarov
2012-03-11
2
-3
/
+31
*
ubitOde bug
UbitUmarov
2012-03-09
1
-2
/
+4
*
let chode and ubitode find ode.dll on windows
UbitUmarov
2012-03-09
1
-0
/
+4
*
update ubitOde
UbitUmarov
2012-03-05
3
-77
/
+294
*
update UbitOde
UbitUmarov
2012-03-04
4
-63
/
+66
*
update UbitODE
UbitUmarov
2012-03-04
3
-36
/
+55
*
update ubitODE
UbitUmarov
2012-03-02
1
-15
/
+45
*
ubitODE bug fix
UbitUmarov
2012-02-29
1
-1
/
+1
*
update ubitODE to current working state
UbitUmarov
2012-02-29
2
-113
/
+199
*
update ubitODE to my current working state
UbitUmarov
2012-02-27
4
-568
/
+378
*
remove drawstuff from ubitode
UbitUmarov
2012-02-11
4
-256
/
+1
*
removed outdated coments.
UbitUmarov
2012-02-11
1
-630
/
+0
*
remove forgotten taints code
UbitUmarov
2012-02-11
1
-32
/
+0
*
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
3
-250
/
+378
*
vehicle changes done by simulation thread and not calling one
UbitUmarov
2012-02-11
2
-132
/
+200
*
changes to vehicle banking
UbitUmarov
2012-02-11
1
-69
/
+23
*
a bit better vertical attractor and banking
UbitUmarov
2012-02-11
1
-12
/
+23
*
Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
2012-02-11
1
-4
/
+2
*
scale avatar push force with avatar density
UbitUmarov
2012-02-11
1
-1
/
+2
*
test on git
UbitUmarov
2012-02-10
4
-0
/
+4
*
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
2012-02-10
4
-243
/
+145
*
initial introdution of physics actor building control.
UbitUmarov
2012-02-08
1
-1
/
+1
*
UbitODE plugin initial commit
UbitUmarov
2012-02-08
10
-0
/
+11556
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