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* * This fixes the avatar stuck in objects on login and teleport by gently ↵teravus2013-05-141-0/+12
| | | | | | applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
* * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵teravus2013-05-141-1/+27
| | | | This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
* Merge branch 'avination' into careminsterMelanie2013-03-131-2/+2
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| * Spot fix the interpenetration issue. Thanks, Ter.Melanie2013-03-121-2/+2
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* | Merge branch 'master' into careminsterMelanie2013-02-051-3/+3
| | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
* | Merge branch 'avination' into careminsterMelanie2013-01-271-36/+40
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| * bug fix: crash when too many collisions on a ode stepUbitUmarov2013-01-261-36/+40
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* | Merge branch 'avination' into careminsterMelanie2013-01-241-1/+1
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| * Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-231-1/+1
| | | | | | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
* | Merge branch 'avination'Melanie2013-01-192-170/+53
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Framework/ThrottleOutPacketType.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
| * prevent potencial invalid refsUbitUmarov2013-01-132-170/+53
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* | Merge branch 'avination' into careminsterMelanie2013-01-103-25/+43
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-12/+29
| | | | | | | | * prim edges due to camera lag
| * also exclude landUbitUmarov2013-01-071-3/+3
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| * exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
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| * don't try to read geom positions outside main ode thread :(UbitUmarov2013-01-061-10/+11
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* | Merge branch 'avination' into careminsterMelanie2013-01-065-356/+833
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| * bug fix, cleanup...UbitUmarov2013-01-033-38/+34
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| * i try to fix avatar orientation in some cases..UbitUmarov2013-01-021-2/+2
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| * add a lock to CollisionEventsThisFrameUbitUmarov2013-01-021-20/+29
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| * *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-024-328/+782
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| * missing fileUbitUmarov2012-12-181-4/+3
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| * fixUbitUmarov2012-12-182-7/+26
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| * some clean up/fixUbitUmarov2012-12-171-1/+1
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* | Merge branch 'avination' into careminsterMelanie2012-12-185-350/+921
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| * * TEST * unscripted sitUbitUmarov2012-12-172-2/+196
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| * make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
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| * changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
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| * fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-112-5/+6
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| * missing files remove some warnings...UbitUmarov2012-12-113-4/+3
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| * a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
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| * create a new ode character also with the new informationUbitUmarov2012-12-072-3/+4
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| * *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-072-4/+45
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| * avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-052-101/+72
| | | | | | | | avatar collider, just rounding the boxes, etc
| * move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| | | | | | | | with previus code that was still assuming the avatar is g2
| * raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| | | | | | | | reduce head size a bit
| * Merge branch 'avination' into ubitworkMelanie2012-12-032-102/+344
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| | * *TEST* diferent avatar colliderUbitUmarov2012-12-032-101/+337
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| | * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
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| * | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
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* | Merge branch 'master' into careminsterMelanie2012-11-301-3/+3
|/ | | | | Conflicts: OpenSim/Region/Physics/Manager/IMesher.cs
* add debug position on bad primmesh errorUbitUmarov2012-11-021-2/+2
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* revert last changeUbitUmarov2012-10-281-2/+1
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* fix ode timingUbitUmarov2012-10-281-1/+2
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* minor changeUbitUmarov2012-10-281-0/+1
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* test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
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* bug fixUbitUmarov2012-10-202-1/+3
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* UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
| | | | it. It costs a lot of cpu and doesn't seem all that usefull.
* fixesUbitUmarov2012-10-163-67/+82
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* missing fileUbitUmarov2012-10-131-0/+2
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