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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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UbitOdePlugin
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OdeScene.cs
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Author
Age
Files
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*
a few more changes on avatar collider
UbitUmarov
2012-12-11
1
-226
/
+89
*
create a new ode character also with the new information
UbitUmarov
2012-12-07
1
-2
/
+2
*
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
1
-0
/
+1
*
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
1
-9
/
+9
*
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
1
-5
/
+35
*
*TEST* diferent avatar collider
UbitUmarov
2012-12-03
1
-20
/
+49
*
revert last change
UbitUmarov
2012-10-28
1
-2
/
+1
*
fix ode timing
UbitUmarov
2012-10-28
1
-1
/
+2
*
minor change
UbitUmarov
2012-10-28
1
-0
/
+1
*
test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
/
+13
*
bug fix
UbitUmarov
2012-10-20
1
-1
/
+1
*
fixes
UbitUmarov
2012-10-16
1
-26
/
+27
*
[TEST] disk cache meshs
UbitUmarov
2012-10-12
1
-2
/
+2
*
commit the right files!
UbitUmarov
2012-10-12
1
-3340
/
+1815
*
remove some more debug spam on ode
UbitUmarov
2012-10-12
1
-1815
/
+3340
*
debug...
UbitUmarov
2012-10-09
1
-2
/
+5
*
avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
/
+1
*
another debug msg
UbitUmarov
2012-10-09
1
-0
/
+22
*
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
1
-33
/
+132
*
a few changes/fix (?)
UbitUmarov
2012-10-07
1
-11
/
+0
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
1
-123
/
+64
*
more changes and more non active code
UbitUmarov
2012-10-04
1
-1
/
+11
*
more changes. Most code not in use
UbitUmarov
2012-10-04
1
-1
/
+31
*
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
1
-157
/
+9
*
make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2012-09-27
1
-0
/
+11
*
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
2012-08-06
1
-4
/
+15
*
Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...
Melanie
2012-07-27
1
-2
/
+2
*
UbitOde: remove useless water collider from active code.
UbitUmarov
2012-07-17
1
-8
/
+8
*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
1
-1
/
+1
|
\
|
*
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
2012-07-14
1
-1
/
+1
*
|
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
2012-07-15
1
-238
/
+140
|
/
*
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
2012-07-13
1
-17
/
+23
*
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
2012-07-12
1
-2
/
+12
*
ubitODE leaks
UbitUmarov
2012-07-11
1
-25
/
+29
*
fix ode getconfiguration
UbitUmarov
2012-07-09
1
-1
/
+1
*
log ODE lib configuration
UbitUmarov
2012-07-09
1
-3
/
+7
*
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
UbitUmarov
2012-07-09
1
-15
/
+43
*
ODE turn off material dependent friction while vehicle linear motor is Effect...
UbitUmarov
2012-07-07
1
-2
/
+2
*
ubitode: create and use 4 off world collision spaces for offworld static prims
UbitUmarov
2012-06-30
1
-11
/
+38
*
a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
2012-05-28
1
-7
/
+6
*
let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
2012-05-28
1
-29
/
+25
*
try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2012-05-21
1
-8
/
+74
*
minor changes
UbitUmarov
2012-05-20
1
-23
/
+19
*
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
1
-34
/
+36
*
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
2012-05-19
1
-1
/
+10
*
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2012-05-15
1
-1
/
+5
*
ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
2012-05-15
1
-2
/
+25
*
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
2012-05-12
1
-1
/
+1
*
ubitODE: trial workaround for avatar colisions
UbitUmarov
2012-05-12
1
-6
/
+49
*
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2012-05-10
1
-1
/
+2
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