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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (follow)
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* UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov2012-02-111-37/+14
| | | | better time order with changes in prims.
* vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-111-1/+6
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* test on gitUbitUmarov2012-02-101-0/+1
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* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-101-0/+1
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* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+2741