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My fork of OpenSim for IG and DG, called SledjChisl.
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path:
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OpenSim
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Physics
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UbitOdePlugin
/
ODECharacter.cs
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Commit message (
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Author
Age
Files
Lines
*
test
UbitUmarov
2012-04-27
1
-1
/
+7
*
test
UbitUmarov
2012-04-27
1
-2
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+2
*
itest
UbitUmarov
2012-04-27
1
-2
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+1
*
test
UbitUmarov
2012-04-27
1
-13
/
+11
*
testing
UbitUmarov
2012-04-27
1
-1
/
+1
*
testing....
UbitUmarov
2012-04-27
1
-41
/
+78
*
testing
UbitUmarov
2012-04-27
1
-1
/
+1
*
testing
UbitUmarov
2012-04-27
1
-58
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+71
*
testing
UbitUmarov
2012-04-27
1
-1
/
+1
*
testing
UbitUmarov
2012-04-27
1
-0
/
+6
*
TESTING
UbitUmarov
2012-04-27
1
-0
/
+1
*
let objects/avas push avas
UbitUmarov
2012-04-24
1
-2
/
+1
*
ubitODE - several changes...
UbitUmarov
2012-04-23
1
-0
/
+3
*
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
2012-04-20
1
-6
/
+14
*
ubitODE still retouching character pid
UbitUmarov
2012-04-18
1
-2
/
+2
*
ubitODE - retouch character PIDs
UbitUmarov
2012-04-18
1
-4
/
+4
*
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
1
-118
/
+44
*
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
1
-2
/
+2
*
ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
2012-04-17
1
-0
/
+1
*
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2012-04-16
1
-0
/
+8
*
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
1
-8
/
+21
*
Avatars have no bounce
UbitUmarov
2012-03-24
1
-3
/
+1
*
update ubitOde
UbitUmarov
2012-03-05
1
-0
/
+1
*
update UbitOde
UbitUmarov
2012-03-04
1
-5
/
+7
*
remove drawstuff from ubitode
UbitUmarov
2012-02-11
1
-1
/
+1
*
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
1
-207
/
+356
*
scale avatar push force with avatar density
UbitUmarov
2012-02-11
1
-1
/
+2
*
UbitODE plugin initial commit
UbitUmarov
2012-02-08
1
-0
/
+1301