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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs (follow)
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* a few more changes on avatar colliderUbitUmarov2012-12-111-73/+274
* create a new ode character also with the new informationUbitUmarov2012-12-071-1/+2
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-4/+44
* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-92/+63
* move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-041-9/+9
* raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
* *TEST* diferent avatar colliderUbitUmarov2012-12-031-81/+288
* adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-071-1/+0
* messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-6/+10
* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-131-1/+2
* ubitODE leaksUbitUmarov2012-07-111-0/+2
* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
* fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov2012-05-281-2/+1
* Let OOB information usable outside ubitodeUbitUmarov2012-05-271-23/+0
* minor changesUbitUmarov2012-05-201-5/+2
* reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-191-31/+48
* fix character IsPhysicalUbitUmarov2012-05-191-1/+1
* add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-191-0/+1
* revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
* reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2012-05-101-5/+7
* force lower avatar density for testingUbitUmarov2012-05-051-0/+4
* UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...UbitUmarov2012-05-041-2/+4
* testUbitUmarov2012-04-271-1/+7
* testUbitUmarov2012-04-271-2/+2
* itestUbitUmarov2012-04-271-2/+1
* testUbitUmarov2012-04-271-13/+11
* testingUbitUmarov2012-04-271-1/+1
* testing....UbitUmarov2012-04-271-41/+78
* testingUbitUmarov2012-04-271-1/+1
* testingUbitUmarov2012-04-271-58/+71
* testingUbitUmarov2012-04-271-1/+1
* testingUbitUmarov2012-04-271-0/+6
* TESTINGUbitUmarov2012-04-271-0/+1
* let objects/avas push avasUbitUmarov2012-04-241-2/+1
* ubitODE - several changes...UbitUmarov2012-04-231-0/+3
* ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov2012-04-201-6/+14
* ubitODE still retouching character pidUbitUmarov2012-04-181-2/+2
* ubitODE - retouch character PIDsUbitUmarov2012-04-181-4/+4
* ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2012-04-171-118/+44
* ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2012-04-171-2/+2
* ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov2012-04-171-0/+1
* ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov2012-04-161-0/+8
* ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-161-8/+21
* Avatars have no bounceUbitUmarov2012-03-241-3/+1
* update ubitOdeUbitUmarov2012-03-051-0/+1
* update UbitOdeUbitUmarov2012-03-041-5/+7
* remove drawstuff from ubitodeUbitUmarov2012-02-111-1/+1
* UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov2012-02-111-207/+356
* scale avatar push force with avatar densityUbitUmarov2012-02-111-1/+2