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path: root/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs (follow)
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* prim cuts in ODEdan miller2007-11-051-48/+85
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-1/+18
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-2/+15
* * Optimized usingslbsa712007-10-301-359/+284
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-3/+9
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+5
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-2/+23
* starting to add bits and pieces to physics prims that we will eventually need...Brian McBee2007-08-181-1/+1
* changed to native line ending encodingSean Dague2007-07-161-425/+425
* A bit more work on Building tools/support.MW2007-07-041-1/+1
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-4/+5
* Some work on restructuring the namespaces / project names. Note this doesn't ...MW2007-06-271-0/+424