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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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OdePlugin
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Age
Files
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Merge branch 'master' into careminster
Melanie
2012-10-12
2
-3
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+16
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av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
2012-10-09
1
-2
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+9
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Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2012-10-09
2
-3
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+9
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Merge branch 'master' into careminster
Melanie
2012-10-04
2
-8
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+46
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Soliciting for comments on smoothness of physics objects for this build.
teravus
2012-10-03
2
-8
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+46
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Merge branch 'master' into careminster
Melanie
2012-10-03
1
-5
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+19
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I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
2012-10-03
1
-1
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+15
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Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
2012-10-02
1
-4
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+4
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Merge branch 'master' into careminster
Melanie
2012-07-28
1
-4
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+11
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Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
2012-07-27
1
-4
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+2
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Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
2012-07-26
1
-0
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+9
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Merge branch 'master' into careminster
Melanie
2012-06-29
2
-16
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+16
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Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
2012-06-29
1
-3
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+3
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refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
2012-06-29
1
-12
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+12
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Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
2012-06-29
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-06-02
1
-60
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+256
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Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+21
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If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+4
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Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
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+16
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Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+46
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Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+36
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Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
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+1
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Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+14
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Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+31
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Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+21
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Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+21
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Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
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+22
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Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
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+6
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Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+4
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minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+9
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Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
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+34
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Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
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+13
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Merge branch 'master' into careminster
Melanie
2012-05-31
1
-10
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+129
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Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
1
-10
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+129
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Merge branch 'master' into careminster
Melanie
2012-05-19
1
-2
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+8
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refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
2012-05-18
1
-1
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+1
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Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
2012-05-17
1
-2
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+8
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Merge branch 'master' into careminster
Melanie
2012-04-24
1
-0
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+1
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Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
2012-04-24
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2012-04-22
2
-238
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+222
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Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2012-04-21
2
-10
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+20
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refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
2012-04-21
1
-115
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+117
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Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
Justin Clark-Casey (justincc)
2012-04-21
1
-116
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+88
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Merge branch 'master' into careminster
Melanie
2012-04-20
1
-12
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+10
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If a physical prim is manually moved (e.g. by a user) then set the geometry p...
Justin Clark-Casey (justincc)
2012-04-20
1
-12
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+10
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Merge branch 'master' into careminster
Melanie
2012-03-20
2
-11
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+23
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refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2012-03-20
2
-8
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+16
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refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
2012-03-20
1
-3
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+7
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-10
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+16
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Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
2012-03-20
1
-10
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+16
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