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My fork of OpenSim for IG and DG, called SledjChisl.
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OdePlugin
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Author
Age
Files
Lines
*
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
2012-11-13
1
-1
/
+1
*
ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
2012-11-08
1
-1
/
+15
*
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
-0
/
+6
*
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+1
*
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+1
*
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
-3
/
+2
*
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
2012-10-20
1
-3
/
+0
*
Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
2012-10-20
1
-12
/
+17
*
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
/
+11
*
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
/
+97
*
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-18
2
-2
/
+51
*
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
2012-10-09
1
-2
/
+9
*
Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2012-10-09
2
-3
/
+9
*
Soliciting for comments on smoothness of physics objects for this build.
teravus
2012-10-03
2
-8
/
+46
*
I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
2012-10-03
1
-1
/
+15
*
Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
2012-10-02
1
-4
/
+4
*
Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
2012-07-27
1
-4
/
+2
*
Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
2012-07-26
1
-0
/
+9
*
Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
2012-06-29
1
-3
/
+3
*
refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
2012-06-29
1
-12
/
+12
*
Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
2012-06-29
1
-1
/
+1
*
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+21
*
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+4
*
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
/
+16
*
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+46
*
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+36
*
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
/
+1
*
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+14
*
Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+31
*
Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+21
*
Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+21
*
Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
/
+22
*
Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
/
+6
*
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+4
*
minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+9
*
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
/
+34
*
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
/
+13
*
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
1
-10
/
+129
*
refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
2012-05-18
1
-1
/
+1
*
Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
2012-05-17
1
-2
/
+8
*
Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
2012-04-24
1
-0
/
+1
*
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2012-04-21
2
-10
/
+20
*
refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
2012-04-21
1
-115
/
+117
*
Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
Justin Clark-Casey (justincc)
2012-04-21
1
-116
/
+88
*
If a physical prim is manually moved (e.g. by a user) then set the geometry p...
Justin Clark-Casey (justincc)
2012-04-20
1
-12
/
+10
*
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2012-03-20
2
-8
/
+16
*
refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
2012-03-20
1
-3
/
+7
*
Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
2012-03-20
1
-10
/
+16
*
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
-0
/
+2
*
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Justin Clark-Casey (justincc)
2012-02-21
1
-14
/
+1
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