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* Merge branch 'master' into careminsterMelanie2012-05-191-2/+8
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| * refactor: move EventQueueGet path generation into common method. Rename some...Justin Clark-Casey (justincc)2012-05-181-1/+1
| * Don't eagerly clear frame collision events when physics actors subscribe and ...Justin Clark-Casey (justincc)2012-05-171-2/+8
* | Merge branch 'master' into careminsterMelanie2012-04-241-0/+1
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| * Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...Justin Clark-Casey (justincc)2012-04-241-0/+1
* | Merge branch 'master' into careminsterMelanie2012-04-222-238/+222
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| * Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)2012-04-212-10/+20
| * refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)2012-04-211-115/+117
| * Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)2012-04-211-116/+88
* | Merge branch 'master' into careminsterMelanie2012-04-201-12/+10
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| * If a physical prim is manually moved (e.g. by a user) then set the geometry p...Justin Clark-Casey (justincc)2012-04-201-12/+10
* | Merge branch 'master' into careminsterMelanie2012-03-202-11/+23
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| * refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)2012-03-202-8/+16
| * refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)2012-03-201-3/+7
* | Merge branch 'master' into careminsterMelanie2012-03-201-10/+16
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| * Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)2012-03-201-10/+16
* | Merge branch 'master' into careminsterMelanie2012-02-241-0/+2
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| * Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+2
* | Merge branch 'master' into careminsterMelanie2012-02-211-14/+1
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| * Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-14/+1
* | Merge branch 'master' into careminsterMelanie2012-02-181-2/+25
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| * Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)2012-02-181-1/+4
| * On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2012-02-181-2/+22
* | Merge branch 'master' into careminsterMelanie2012-02-152-1/+53
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| * correct the default avatar_terminal_velocity value that I accidentally left i...Justin Clark-Casey (justincc)2012-02-111-1/+1
| * Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2012-02-112-1/+53
* | Merge branch 'master' into careminsterMelanie2012-01-262-1/+32
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| * Serialize calls to ODE Collide() function across OdeScene instances to preven...Justin Clark-Casey (justincc)2012-01-252-1/+32
* | Merge branch 'master' into careminsterMelanie2012-01-252-12/+27
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| * Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...Justin Clark-Casey (justincc)2012-01-242-12/+27
* | Merge branch 'master' into careminsterMelanie2012-01-021-0/+1
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| * Adding commented out log messages and some minor formatting for future bug hu...Justin Clark-Casey (justincc)2012-01-021-0/+1
* | Merge branch 'master' into careminsterMelanie2011-12-231-2/+2
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| * Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-12-221-2/+2
* | Merge branch 'master' into careminsterMelanie2011-12-222-6/+2
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| * Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-202-6/+2
* | Merge branch 'master' into careminsterMelanie2011-12-201-2/+2
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-201-1/+1
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| * | Fixed bug of avie going under the terrain when crossing regions in certain di...Diva Canto2011-12-201-2/+2
* | | Merge branch 'master' into careminsterMelanie2011-12-182-25/+49
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| * | Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)2011-12-161-1/+1
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| * Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)2011-12-151-5/+0
| * Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-151-16/+22
| * Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-152-8/+24
| * minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)2011-12-141-1/+8
* | Merge branch 'master' into careminsterMelanie2011-12-141-58/+20
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| * Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)2011-12-141-13/+6
| * Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...Justin Clark-Casey (justincc)2011-12-141-45/+14
* | Merge branch 'master' into careminsterMelanie2011-12-141-2/+1
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| * minor: remove pointless comment from OdeScene.csJustin Clark-Casey (justincc)2011-12-121-2/+1