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My fork of OpenSim for IG and DG, called SledjChisl.
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OdePlugin
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Author
Age
Files
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minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2011-08-01
2
-1
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+4
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If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
2011-08-01
1
-1
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+4
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minor: indentation correction
Justin Clark-Casey (justincc)
2011-08-01
1
-17
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+13
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Remove _mesh field since the mesh data no longer needs to be stored after it'...
Justin Clark-Casey (justincc)
2011-07-31
1
-49
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+16
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refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
2011-07-31
2
-27
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+5
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minor: correct method doc for last commit
Justin Clark-Casey (justincc)
2011-07-31
1
-1
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+1
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refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...
Justin Clark-Casey (justincc)
2011-07-31
1
-3
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+3
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minor: method doc
Justin Clark-Casey (justincc)
2011-07-31
2
-4
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+20
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Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...
Justin Clark-Casey (justincc)
2011-07-30
1
-33
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+40
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refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
2011-07-30
1
-11
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+14
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minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+8
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minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+26
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fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
2011-07-29
1
-3
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+14
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refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
2011-07-29
1
-28
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+36
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refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
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+191
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refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
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+274
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Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
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+3
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Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
1
-0
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+1
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Fix some local id issues in physics glue
root
2011-07-15
2
-8
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+2
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Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
2
-17
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+103
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temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
2011-07-12
1
-2
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+3
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minor: remove whitespace to trigger another build
Justin Clark-Casey (justincc)
2011-07-12
1
-1
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+0
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*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
2
-25
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+29
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When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
2
-2
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+3
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comment out accidential ProcessTaints physics debug line left in code
Justin Clark-Casey (justincc)
2011-07-11
1
-1
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+1
*
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Fox some local id issues in physics glue
Melanie
2011-07-15
2
-8
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+2
*
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Revert "Add localid support to ch0de properly"
Melanie
2011-07-15
2
-2
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+8
*
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Add localid support to ch0de properly
Tom
2011-07-15
2
-8
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+2
*
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Fix a raycast issue
Tom
2011-07-15
1
-2
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+9
*
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Merge branch 'master' into careminster-presence-refactor
root
2011-07-09
3
-3884
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+3919
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minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
2
-22
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+35
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*
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...
Justin Clark-Casey (justincc)
2011-07-08
1
-5
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+5
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*
minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...
Justin Clark-Casey (justincc)
2011-07-08
2
-53
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+23
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*
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...
Justin Clark-Casey (justincc)
2011-07-08
2
-3825
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+3873
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*
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
2011-07-08
2
-4
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+8
*
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Merge branch 'master' into careminster-presence-refactor
root
2011-07-05
1
-1
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+4
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Allow physics proxy generation for meshes using new asset format.
dahlia
2011-06-29
1
-1
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+4
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-17
1
-0
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+3
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*
force mesh proxy for simple box prims with path cut
dahlia
2011-04-12
1
-0
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+3
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-25
1
-0
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+5
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*
This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...
Diva Canto
2010-12-24
1
-0
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+5
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-23
1
-0
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+19
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* Re-Adding Scene TimeDilation to Object Update Packets.
Teravus Ovares (Dan Olivares)
2010-12-23
1
-0
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+19
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-10-06
1
-4
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+4
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*
Formatting cleanup.
Jeff Ames
2010-10-04
1
-4
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+4
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-10-02
1
-2
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+2
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/
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*
Replace CalculateMass with a more accurate version, contributed by Ubit.
Melanie
2010-10-02
1
-234
/
+219
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*
Typo fixes
Melanie
2010-09-26
1
-1
/
+1
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*
adding configurable j2kDecodeCache path
BlueWall
2010-09-26
1
-1
/
+5
*
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Replace CalculateMass with a more accurate version, contributed by Ubit.
Melanie
2010-10-02
1
-234
/
+219
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