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author | Justin Clark-Casey (justincc) | 2011-07-30 23:44:47 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-07-30 23:44:47 +0100 |
commit | e08be91c846d898fdc79a88e79ac1feb491cb63d (patch) | |
tree | a8c4dd860bed209fc2126ee6e2a2caf1e2bde3c2 /OpenSim/Region/Physics/OdePlugin | |
parent | refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability (diff) | |
download | opensim-SC-e08be91c846d898fdc79a88e79ac1feb491cb63d.zip opensim-SC-e08be91c846d898fdc79a88e79ac1feb491cb63d.tar.gz opensim-SC-e08be91c846d898fdc79a88e79ac1feb491cb63d.tar.bz2 opensim-SC-e08be91c846d898fdc79a88e79ac1feb491cb63d.tar.xz |
Refactor: Replace instances of m_isphysical with IsPhysical rather than have some code reference the private var and other the public var without any functionality difference.
Add some method doc to IsPhysical
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 73 |
1 files changed, 40 insertions, 33 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 9c323a4..879d30f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -61,6 +61,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
61 | { | 61 | { |
62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
63 | 63 | ||
64 | private bool m_isphysical; | ||
65 | |||
66 | /// <summary> | ||
67 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | ||
68 | /// </summary> | ||
69 | public override bool IsPhysical | ||
70 | { | ||
71 | get { return m_isphysical; } | ||
72 | set | ||
73 | { | ||
74 | m_isphysical = value; | ||
75 | if (!m_isphysical) // Zero the remembered last velocity | ||
76 | m_lastVelocity = Vector3.Zero; | ||
77 | } | ||
78 | } | ||
79 | |||
64 | private Vector3 _position; | 80 | private Vector3 _position; |
65 | private Vector3 _velocity; | 81 | private Vector3 _velocity; |
66 | private Vector3 _torque; | 82 | private Vector3 _torque; |
@@ -153,7 +169,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
153 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | 169 | private List<OdePrim> childrenPrim = new List<OdePrim>(); |
154 | 170 | ||
155 | private bool iscolliding; | 171 | private bool iscolliding; |
156 | private bool m_isphysical; | ||
157 | private bool m_isSelected; | 172 | private bool m_isSelected; |
158 | 173 | ||
159 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | 174 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively |
@@ -240,13 +255,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
240 | m_targetSpace = (IntPtr)0; | 255 | m_targetSpace = (IntPtr)0; |
241 | 256 | ||
242 | if (pos.Z < 0) | 257 | if (pos.Z < 0) |
243 | m_isphysical = false; | 258 | { |
259 | IsPhysical = false; | ||
260 | } | ||
244 | else | 261 | else |
245 | { | 262 | { |
246 | m_isphysical = pisPhysical; | 263 | IsPhysical = pisPhysical; |
247 | // If we're physical, we need to be in the master space for now. | 264 | // If we're physical, we need to be in the master space for now. |
248 | // linksets *should* be in a space together.. but are not currently | 265 | // linksets *should* be in a space together.. but are not currently |
249 | if (m_isphysical) | 266 | if (IsPhysical) |
250 | m_targetSpace = _parent_scene.space; | 267 | m_targetSpace = _parent_scene.space; |
251 | } | 268 | } |
252 | 269 | ||
@@ -289,7 +306,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
289 | // through it while it's selected | 306 | // through it while it's selected |
290 | m_collisionscore = 0; | 307 | m_collisionscore = 0; |
291 | 308 | ||
292 | if ((m_isphysical && !_zeroFlag) || !value) | 309 | if ((IsPhysical && !_zeroFlag) || !value) |
293 | { | 310 | { |
294 | m_taintselected = value; | 311 | m_taintselected = value; |
295 | _parent_scene.AddPhysicsActorTaint(this); | 312 | _parent_scene.AddPhysicsActorTaint(this); |
@@ -332,7 +349,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
332 | { | 349 | { |
333 | if (!childPrim) | 350 | if (!childPrim) |
334 | { | 351 | { |
335 | if (m_isphysical && Body != IntPtr.Zero) | 352 | if (IsPhysical && Body != IntPtr.Zero) |
336 | { | 353 | { |
337 | d.BodyEnable(Body); | 354 | d.BodyEnable(Body); |
338 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | 355 | if (m_vehicle.Type != Vehicle.TYPE_NONE) |
@@ -347,7 +364,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
347 | { | 364 | { |
348 | m_disabled = true; | 365 | m_disabled = true; |
349 | 366 | ||
350 | if (m_isphysical && Body != IntPtr.Zero) | 367 | if (IsPhysical && Body != IntPtr.Zero) |
351 | { | 368 | { |
352 | d.BodyDisable(Body); | 369 | d.BodyDisable(Body); |
353 | } | 370 | } |
@@ -887,7 +904,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
887 | } | 904 | } |
888 | } | 905 | } |
889 | 906 | ||
890 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) | 907 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) |
891 | changePhysicsStatus(timestep); | 908 | changePhysicsStatus(timestep); |
892 | 909 | ||
893 | if (!_size.ApproxEquals(m_taintsize, 0f)) | 910 | if (!_size.ApproxEquals(m_taintsize, 0f)) |
@@ -1006,7 +1023,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1006 | } | 1023 | } |
1007 | 1024 | ||
1008 | _parent = m_taintparent; | 1025 | _parent = m_taintparent; |
1009 | m_taintPhysics = m_isphysical; | 1026 | m_taintPhysics = IsPhysical; |
1010 | } | 1027 | } |
1011 | 1028 | ||
1012 | /// <summary> | 1029 | /// <summary> |
@@ -1159,7 +1176,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1159 | 1176 | ||
1160 | private void ChildSetGeom(OdePrim odePrim) | 1177 | private void ChildSetGeom(OdePrim odePrim) |
1161 | { | 1178 | { |
1162 | //if (m_isphysical && Body != IntPtr.Zero) | 1179 | //if (IsPhysical && Body != IntPtr.Zero) |
1163 | lock (childrenPrim) | 1180 | lock (childrenPrim) |
1164 | { | 1181 | { |
1165 | foreach (OdePrim prm in childrenPrim) | 1182 | foreach (OdePrim prm in childrenPrim) |
@@ -1260,7 +1277,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1260 | // first 50 again. then the last 50 are disabled. then the first 50, which were just woken | 1277 | // first 50 again. then the last 50 are disabled. then the first 50, which were just woken |
1261 | // up, start simulating again, which in turn wakes up the last 50. | 1278 | // up, start simulating again, which in turn wakes up the last 50. |
1262 | 1279 | ||
1263 | if (m_isphysical) | 1280 | if (IsPhysical) |
1264 | { | 1281 | { |
1265 | disableBodySoft(); | 1282 | disableBodySoft(); |
1266 | } | 1283 | } |
@@ -1271,7 +1288,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1271 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1288 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1272 | } | 1289 | } |
1273 | 1290 | ||
1274 | if (m_isphysical) | 1291 | if (IsPhysical) |
1275 | { | 1292 | { |
1276 | disableBodySoft(); | 1293 | disableBodySoft(); |
1277 | } | 1294 | } |
@@ -1280,7 +1297,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1280 | { | 1297 | { |
1281 | m_collisionCategories = CollisionCategories.Geom; | 1298 | m_collisionCategories = CollisionCategories.Geom; |
1282 | 1299 | ||
1283 | if (m_isphysical) | 1300 | if (IsPhysical) |
1284 | m_collisionCategories |= CollisionCategories.Body; | 1301 | m_collisionCategories |= CollisionCategories.Body; |
1285 | 1302 | ||
1286 | m_collisionFlags = m_default_collisionFlags; | 1303 | m_collisionFlags = m_default_collisionFlags; |
@@ -1295,7 +1312,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1295 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1312 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1296 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1313 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1297 | } | 1314 | } |
1298 | if (m_isphysical) | 1315 | |
1316 | if (IsPhysical) | ||
1299 | { | 1317 | { |
1300 | if (Body != IntPtr.Zero) | 1318 | if (Body != IntPtr.Zero) |
1301 | { | 1319 | { |
@@ -1314,7 +1332,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1314 | { | 1332 | { |
1315 | m_taintposition = _position; | 1333 | m_taintposition = _position; |
1316 | m_taintrot = _orientation; | 1334 | m_taintrot = _orientation; |
1317 | m_taintPhysics = m_isphysical; | 1335 | m_taintPhysics = IsPhysical; |
1318 | m_taintselected = m_isSelected; | 1336 | m_taintselected = m_isSelected; |
1319 | m_taintsize = _size; | 1337 | m_taintsize = _size; |
1320 | m_taintshape = false; | 1338 | m_taintshape = false; |
@@ -1442,7 +1460,7 @@ Console.WriteLine("changeadd 1"); | |||
1442 | d.GeomSetQuaternion(prim_geom, ref myrot); | 1460 | d.GeomSetQuaternion(prim_geom, ref myrot); |
1443 | } | 1461 | } |
1444 | 1462 | ||
1445 | if (m_isphysical && Body == IntPtr.Zero) | 1463 | if (IsPhysical && Body == IntPtr.Zero) |
1446 | { | 1464 | { |
1447 | enableBody(); | 1465 | enableBody(); |
1448 | } | 1466 | } |
@@ -1458,7 +1476,7 @@ Console.WriteLine("changeadd 1"); | |||
1458 | 1476 | ||
1459 | public void changemove(float timestep) | 1477 | public void changemove(float timestep) |
1460 | { | 1478 | { |
1461 | if (m_isphysical) | 1479 | if (IsPhysical) |
1462 | { | 1480 | { |
1463 | if (!m_disabled && !m_taintremove && !childPrim) | 1481 | if (!m_disabled && !m_taintremove && !childPrim) |
1464 | { | 1482 | { |
@@ -1791,7 +1809,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1791 | { | 1809 | { |
1792 | // KF: If this is a root prim do BodySet | 1810 | // KF: If this is a root prim do BodySet |
1793 | d.BodySetQuaternion(Body, ref myrot); | 1811 | d.BodySetQuaternion(Body, ref myrot); |
1794 | if (m_isphysical) | 1812 | if (IsPhysical) |
1795 | { | 1813 | { |
1796 | if (!m_angularlock.ApproxEquals(Vector3.One, 0f)) | 1814 | if (!m_angularlock.ApproxEquals(Vector3.One, 0f)) |
1797 | createAMotor(m_angularlock); | 1815 | createAMotor(m_angularlock); |
@@ -1828,7 +1846,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1828 | 1846 | ||
1829 | public void changePhysicsStatus(float timestep) | 1847 | public void changePhysicsStatus(float timestep) |
1830 | { | 1848 | { |
1831 | if (m_isphysical == true) | 1849 | if (IsPhysical) |
1832 | { | 1850 | { |
1833 | if (Body == IntPtr.Zero) | 1851 | if (Body == IntPtr.Zero) |
1834 | { | 1852 | { |
@@ -1848,8 +1866,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
1848 | { | 1866 | { |
1849 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | 1867 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) |
1850 | { | 1868 | { |
1851 | |||
1852 | |||
1853 | if (prim_geom != IntPtr.Zero) | 1869 | if (prim_geom != IntPtr.Zero) |
1854 | { | 1870 | { |
1855 | try | 1871 | try |
@@ -1867,6 +1883,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1867 | //Console.WriteLine("changePhysicsStatus for " + Name); | 1883 | //Console.WriteLine("changePhysicsStatus for " + Name); |
1868 | changeadd(2f); | 1884 | changeadd(2f); |
1869 | } | 1885 | } |
1886 | |||
1870 | if (childPrim) | 1887 | if (childPrim) |
1871 | { | 1888 | { |
1872 | if (_parent != null) | 1889 | if (_parent != null) |
@@ -1885,7 +1902,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1885 | changeSelectedStatus(timestep); | 1902 | changeSelectedStatus(timestep); |
1886 | 1903 | ||
1887 | resetCollisionAccounting(); | 1904 | resetCollisionAccounting(); |
1888 | m_taintPhysics = m_isphysical; | 1905 | m_taintPhysics = IsPhysical; |
1889 | } | 1906 | } |
1890 | 1907 | ||
1891 | public void changesize(float timestamp) | 1908 | public void changesize(float timestamp) |
@@ -2218,16 +2235,6 @@ Console.WriteLine("changeshape not need meshing"); | |||
2218 | m_taintVelocity = Vector3.Zero; | 2235 | m_taintVelocity = Vector3.Zero; |
2219 | } | 2236 | } |
2220 | 2237 | ||
2221 | public override bool IsPhysical | ||
2222 | { | ||
2223 | get { return m_isphysical; } | ||
2224 | set { | ||
2225 | m_isphysical = value; | ||
2226 | if (!m_isphysical) // Zero the remembered last velocity | ||
2227 | m_lastVelocity = Vector3.Zero; | ||
2228 | } | ||
2229 | } | ||
2230 | |||
2231 | public void setPrimForRemoval() | 2238 | public void setPrimForRemoval() |
2232 | { | 2239 | { |
2233 | m_taintremove = true; | 2240 | m_taintremove = true; |
@@ -2406,7 +2413,7 @@ Console.WriteLine("changeshape not need meshing"); | |||
2406 | { | 2413 | { |
2407 | get | 2414 | get |
2408 | { | 2415 | { |
2409 | if (!m_isphysical || Body == IntPtr.Zero) | 2416 | if (!IsPhysical || Body == IntPtr.Zero) |
2410 | return Vector3.Zero; | 2417 | return Vector3.Zero; |
2411 | 2418 | ||
2412 | return _torque; | 2419 | return _torque; |