| Commit message (Expand) | Author | Age | Files | Lines |
* | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i... | Justin Clark-Casey (justincc) | 2012-07-27 | 1 | -4/+2 |
* | Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix... | Robert Adams | 2012-07-26 | 1 | -0/+9 |
* | Move update of the final optional ODE total frame stat inside the OdeLock rat... | Justin Clark-Casey (justincc) | 2012-06-29 | 1 | -3/+3 |
* | refactor: rename _collisionEventPrim to m_collisionEventActors and _collision... | Justin Clark-Casey (justincc) | 2012-06-29 | 1 | -12/+12 |
* | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+21 |
* | If OdeScene.Near() returns no collision contacts, then exit as early as possi... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+4 |
* | Add optional stat for the other collision time per frame not spent in ODE nat... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -1/+16 |
* | Add avatar forces calculation, prim force and raycasting per frame millisecon... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+46 |
* | Collection optional avatar and prim taint frame millisecond times | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+36 |
* | Remove recent optional native collision frame milliseconds stat | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -13/+1 |
* | Add optional stat that records milliseconds spent notifying collision listene... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+14 |
* | Add avatar and prim update milliseconds per frame optional stats | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+31 |
* | Add option native step frame ms stat | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+21 |
* | Add total ODE frame time optional stat, as a sanity check on the main scene p... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+21 |
* | Break down native ODE collision frame time stat into native space collision a... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -4/+22 |
* | Rename new collision stats to 'contacts' - there are/can be multiple contacts... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -6/+6 |
* | Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+4 |
* | minor: comment out currently unused OdeScene.sCollisionData | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+9 |
* | Add ODE avatar and prim collision numbers if extra stats collection is enabled. | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -5/+34 |
* | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -19/+13 |
* | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 2012-05-31 | 1 | -10/+129 |
* | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa... | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -1/+2 |
* | refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -0/+3 |
* | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -3/+7 |
* | correct the default avatar_terminal_velocity value that I accidentally left i... | Justin Clark-Casey (justincc) | 2012-02-11 | 1 | -1/+1 |
* | Clamp ODE character velocity. Make ODE falling character 54m/s by default. | Justin Clark-Casey (justincc) | 2012-02-11 | 1 | -0/+11 |
* | Serialize calls to ODE Collide() function across OdeScene instances to preven... | Justin Clark-Casey (justincc) | 2012-01-25 | 1 | -1/+29 |
* | Restrict accessible of ODECharacter Shell and Body. Add method doc and some ... | Justin Clark-Casey (justincc) | 2012-01-24 | 1 | -1/+1 |
* | Adding commented out log messages and some minor formatting for future bug hu... | Justin Clark-Casey (justincc) | 2012-01-02 | 1 | -0/+1 |
* | Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 2011-12-22 | 1 | -2/+2 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-12-20 | 1 | -1/+1 |
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| * | Comment out accidentally left in "Adding physics prim" log message | Justin Clark-Casey (justincc) | 2011-12-16 | 1 | -1/+1 |
* | | Fixed bug of avie going under the terrain when crossing regions in certain di... | Diva Canto | 2011-12-20 | 1 | -2/+2 |
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* | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -5/+21 |
* | minor: add some currently commented log lines for use in debugging | Justin Clark-Casey (justincc) | 2011-12-14 | 1 | -1/+8 |
* | Simplify some manipulation of _taintedActors in OdeScene | Justin Clark-Casey (justincc) | 2011-12-14 | 1 | -13/+6 |
* | Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ... | Justin Clark-Casey (justincc) | 2011-12-14 | 1 | -45/+14 |
* | minor: remove pointless comment from OdeScene.cs | Justin Clark-Casey (justincc) | 2011-12-12 | 1 | -2/+1 |
* | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -4/+4 |
* | Log error if we attempt to add/remove an OdeCharacter from the _characters li... | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -23/+33 |
* | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th... | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -6/+1 |
* | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -58/+58 |
* | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -23/+11 |
* | Slightly improve "Unable to space collide" logging message, though I don't th... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -1/+2 |
* | Get rid of OdeCharacter != null checks since OdeScene._characters can never c... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -17/+4 |
* | remove unnecessary OdeScene._activeprims locking. Code is single-threaded | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -53/+46 |
* | Restore defects list. In hindsight, the reason for this is becuase we can't ... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -80/+97 |
* | simplify operation of OdeScene._perloopContact | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -45/+51 |
* | don't bother locking OdeScene._perloopContact in single threaded code | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -47/+42 |
* | don't lock OdeScene.contacts since only ever accessed by a single thread | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -10/+24 |