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path: root/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs (follow)
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* * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ...Teravus Ovares2008-04-081-1/+3
* * Fixed up some documentationTeravus Ovares2008-04-061-11/+11
* * Updating the version of the ODE library. (big update). The Mac library nee...Teravus Ovares2008-04-021-2/+2
* Comment out unused private methods.Jeff Ames2008-03-251-6/+5
* Comment out "m_randomizeWater" and "ms" until we use them later.Charles Krinke2008-03-211-2/+4
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-141-5/+170
* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-101-8/+120
* * Fixed a few things and enabling Physical Prim border crossings again.Teravus Ovares2008-03-091-57/+62
* ODE PluginTeravus Ovares2008-03-091-55/+74
* * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in Collisi...Teravus Ovares2008-03-091-1/+7
* * Cleaned up some locking on the ODEPlugin to make it more developer friendlyTeravus Ovares2008-03-091-415/+449
* * Three more warnings are a-gone.Adam Frisby2008-03-051-3/+0
* * Applied patch 708 from devalnor. Thanks devalnor!Teravus Ovares2008-03-031-70/+79
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-231-0/+22
* * A few additional null checks in the Physics Scene and PhysicsActor so we do...Teravus Ovares2008-02-211-2/+4
* Minor cleanup.Jeff Ames2008-02-201-23/+10
* * This patch adds Prism support to the Meshmerizer. Prism is one of the obj...Teravus Ovares2008-02-191-0/+3
* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-181-2/+2
* * Various ODE CleanupsTeravus Ovares2008-02-171-42/+52
* * Fixed the Ghost physical hull on deleting a physical Prim Teravus Ovares2008-02-171-61/+75
* * ODE Stability update 4 :D Teravus Ovares2008-02-151-86/+92
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-4/+4
* * Removed the noise from the console. The last commit seems to have resolve...Teravus Ovares2008-02-141-1/+1
* * Another ODE Stability update. This might fix the recent Linux issues with...Teravus Ovares2008-02-141-54/+75
* * ODE - This fixes a few things and breaks a few more.Teravus Ovares2008-02-141-18/+3
* Cleaned up some typos.Jeff Ames2008-02-141-1/+1
* * Bigisn ODE Stability update 2Teravus Ovares2008-02-141-17/+28
* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-131-26/+70
* * This fixes mantis 553 (It appears that the exception is thrown when there i...Teravus Ovares2008-02-131-2/+9
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-6/+77
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-2/+9
* * This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares2008-02-121-1/+2
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+20
* * Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinde...Teravus Ovares2008-02-091-0/+3
* * Fixed a situation in ODE where it didn't call the mesher on a cube when you...Teravus Ovares2008-02-081-0/+3
* * This update adds limited support for Cylinder meshed prim in the Meshmerize...Teravus Ovares2008-02-081-0/+3
* Converted logging to use log4net.Jeff Ames2008-02-051-37/+31
* * ODE:Fix copy and paste bug in space calculation limitsTeravus Ovares2008-02-011-11/+7
* Temporary try catch around calculateSpaceForGeom() , to see if it gets past m...MW2008-02-011-3/+10
* * Added more supported feature to particlesystems. While this appears to hav...Teravus Ovares2008-02-011-1/+1
* Updating ODE.NET as the version I used possibly caused the slowness.Teravus Ovares2008-01-301-0/+2
* * See if this helps Nebadon. Teravus Ovares2008-01-301-8/+3
* * This update restores *nix supportTeravus Ovares2008-01-301-1/+8
* * Experimental ODE Update to make ODE more stableTeravus Ovares2008-01-301-1/+19
* * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps Teravus Ovares2008-01-281-1/+1
* * Mostly ODE update. Things are a bit more behaved then the last experiment...Teravus Ovares2008-01-281-2/+5
* * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps...Teravus Ovares2008-01-271-2/+2
* * Announcing the alternative prim early adoption program.. Adding regular ...Teravus Ovares2008-01-191-2/+2
* * Friction reduction update. Teravus Ovares2008-01-181-3/+3