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author | Teravus Ovares | 2008-02-23 11:42:55 +0000 |
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committer | Teravus Ovares | 2008-02-23 11:42:55 +0000 |
commit | 27508c1ad87786935dbf28aa217bcbe55a9aa645 (patch) | |
tree | 0ae701c00cb8e92ab6416fb6688afeb536960b6e /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | * Reduced size of 'startup complete message' by several thousand lines. (diff) | |
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* Added Support within the ODEPlugin for Selected. Which means that;
* When you select a physical prim, it stops while you've got it selected.
* When you move or alter a prim in some manner, it doesn't become collidable until you de-select it
* When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall))
* There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index b3780fd..76bd3f2 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -78,6 +78,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
78 | } | 78 | } |
79 | } | 79 | } |
80 | 80 | ||
81 | [Flags] | ||
82 | public enum CollisionCategories : int | ||
83 | { | ||
84 | Disabled = 0, | ||
85 | Geom = 0x00000001, | ||
86 | Body = 0x00000002, | ||
87 | Space = 0x00000004, | ||
88 | Character = 0x00000008, | ||
89 | Land = 0x00000010, | ||
90 | Water = 0x00000020, | ||
91 | Wind = 0x00000040, | ||
92 | Sensor = 0x00000080, | ||
93 | Selected = 0x00000100 | ||
94 | } | ||
95 | |||
81 | public class OdeScene : PhysicsScene | 96 | public class OdeScene : PhysicsScene |
82 | { | 97 | { |
83 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 98 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
@@ -997,6 +1012,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
997 | { | 1012 | { |
998 | // creating a new space for prim and inserting it into main space. | 1013 | // creating a new space for prim and inserting it into main space. |
999 | staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero); | 1014 | staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero); |
1015 | d.GeomSetCategoryBits(staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY], (int)CollisionCategories.Space); | ||
1000 | waitForSpaceUnlock(space); | 1016 | waitForSpaceUnlock(space); |
1001 | d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]); | 1017 | d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]); |
1002 | return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]; | 1018 | return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]; |
@@ -1656,6 +1672,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1656 | offset, thickness, wrap); | 1672 | offset, thickness, wrap); |
1657 | d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); | 1673 | d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); |
1658 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); | 1674 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); |
1675 | if (LandGeom != (IntPtr)0) | ||
1676 | { | ||
1677 | d.GeomSetCategoryBits(LandGeom, (int)(CollisionCategories.Land)); | ||
1678 | d.GeomSetCollideBits(LandGeom, (int)(CollisionCategories.Space)); | ||
1679 | |||
1680 | } | ||
1659 | geom_name_map[LandGeom] = "Terrain"; | 1681 | geom_name_map[LandGeom] = "Terrain"; |
1660 | 1682 | ||
1661 | d.Matrix3 R = new d.Matrix3(); | 1683 | d.Matrix3 R = new d.Matrix3(); |