| Commit message (Expand) | Author | Age | Files | Lines |
* | Somewhat improve avatar region crossings by properly preserving velocity when... | Justin Clark-Casey (justincc) | 2014-11-29 | 1 | -1/+5 |
* | If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... | Justin Clark-Casey | 2014-11-19 | 1 | -1/+5 |
* | Fixed avatar hovering above the ground. The avatar physics capsule was too tall. | Oren Hurvitz | 2014-07-21 | 1 | -2/+4 |
* | refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con... | Justin Clark-Casey (justincc) | 2014-07-18 | 1 | -18/+19 |
* | With ODE physics, fix an issue where the avatar couldn't jump and then move f... | Justin Clark-Casey (justincc) | 2014-07-18 | 1 | -18/+5 |
* | ODECharacter overrides TargetVelocity. No change to existing behavior | Dan Lake | 2012-11-08 | 1 | -1/+15 |
* | Add config option to plant avatar where they are reducing avatar avatar 'push... | teravus | 2012-10-09 | 1 | -2/+2 |
* | Fix a regression where we stopped removing avatars from collision event repor... | Justin Clark-Casey (justincc) | 2012-06-29 | 1 | -1/+1 |
* | refactor: move EventQueueGet path generation into common method. Rename some... | Justin Clark-Casey (justincc) | 2012-05-18 | 1 | -1/+1 |
* | Don't eagerly clear frame collision events when physics actors subscribe and ... | Justin Clark-Casey (justincc) | 2012-05-17 | 1 | -2/+8 |
* | refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -8/+13 |
* | Clamp ODE character velocity. Make ODE falling character 54m/s by default. | Justin Clark-Casey (justincc) | 2012-02-11 | 1 | -1/+42 |
* | Serialize calls to ODE Collide() function across OdeScene instances to preven... | Justin Clark-Casey (justincc) | 2012-01-25 | 1 | -0/+3 |
* | Restrict accessible of ODECharacter Shell and Body. Add method doc and some ... | Justin Clark-Casey (justincc) | 2012-01-24 | 1 | -11/+26 |
* | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2011-12-20 | 1 | -6/+1 |
* | Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con... | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -5/+0 |
* | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe... | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -16/+22 |
* | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -3/+3 |
* | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -3/+3 |
* | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -117/+117 |
* | Restore defects list. In hindsight, the reason for this is becuase we can't ... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -12/+15 |
* | rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -8/+10 |
* | refactor: Eliminate one line ODECharacter.doForce() method for code clarity | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -15/+3 |
* | Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -2/+2 |
* | Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -29/+28 |
* | move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -8/+9 |
* | When changing avatar size in ODE, remove the old actor from the name and acto... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -7/+11 |
* | When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -9/+2 |
* | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -8/+5 |
* | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 2011-11-16 | 1 | -6/+0 |
* | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr... | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -1/+1 |
* | Stop llPushObject() from causing problems by adding force via a taint rather ... | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -2/+25 |
* | Add taint target velocity for ODECharacters as is already done for ODECharact... | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -7/+12 |
* | tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir... | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -51/+39 |
* | Move position set from taint to logically better position at top of ODECharac... | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -12/+12 |
* | Stop setting _position as well as m_taint_position in ODECharacter.Position | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -4/+1 |
* | Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -0/+2 |
* | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -1/+1 |
* | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -5/+3 |
* | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -3/+2 |
* | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -1/+4 |
* | reduce access to ODECharacter methods to make code analysis easier. Eliminat... | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -53/+35 |
* | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -6/+10 |
* | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -90/+57 |
* | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -6/+13 |
* | If SP.MoveToTarget has been called with a force walk, begin by landing the av... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+5 |
* | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -0/+2 |
* | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+4 |
* | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -2/+5 |
* | This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ... | Diva Canto | 2010-12-24 | 1 | -0/+5 |