Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'avination-current' | Melanie Thielker | 2014-07-19 | 1 | -0/+5 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | ||||
| * | missing file | UbitUmarov | 2013-05-29 | 1 | -0/+5 |
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* | | Merge branch 'master' into careminster | Melanie | 2013-12-07 | 1 | -8/+8 |
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| * | | apparently mono DeflateStream has no CopyTo method =( | dahlia | 2013-12-06 | 1 | -1/+5 |
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| * | | use System.IO.Compression.DeflateStream for mesh decompression in an attempt ↵ | dahlia | 2013-12-06 | 1 | -9/+5 |
| | | | | | | | | | | | | to reduce mesh asset decoding failures | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2013-11-08 | 1 | -5/+9 |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | ||||
| * | | add null check for jpeg2000 sculpt image decode failure. Note: the ↵ | dahlia | 2013-11-01 | 1 | -0/+9 |
| | | | | | | | | | | | | j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed. | ||||
| * | | discard alpha in 4-plane sculpt textures before generating physics proxy mesh | dahlia | 2013-11-01 | 1 | -12/+7 |
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* | | | Merge branch 'master' into careminster | Melanie | 2013-05-25 | 1 | -3/+7 |
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| * | | Meshmerizer: remember to add the copied hull verts to the list of hulls. | Robert Adams | 2013-05-24 | 1 | -0/+1 |
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| * | | Meshmerizer: add INI parameter to enable DEBUG mesh detail logging. | Robert Adams | 2013-05-24 | 1 | -3/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | Default to off. To turn mesh parsing DEBUG detail logging on, add [Mesh] LogMeshDetail=true to the INI file. | ||||
* | | | Merge commit '440905ad14d4261df9da0fd2ce7e20a350982af1' into careminster | Melanie | 2013-05-25 | 1 | -53/+83 |
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| * | | change a hull debugging message to Debug instead of Info | dahlia | 2013-05-24 | 1 | -1/+1 |
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| * | | correct some errors in decoding of mesh asset convex decomposition data | dahlia | 2013-05-24 | 1 | -53/+83 |
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* | | | Merge branch 'master' into careminster | Melanie | 2013-05-24 | 1 | -6/+78 |
|\ \ \ | |/ / | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | ||||
| * | | add decoder for bounding convex hull | dahlia | 2013-05-23 | 1 | -4/+53 |
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| * | | Add DEBUG level logging in Meshmerizer for mesh parsing. There is | Robert Adams | 2013-05-23 | 1 | -2/+25 |
| | | | | | | | | | | | | a compile time variable to turn this logging off if it is too spammy. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2013-05-24 | 1 | -21/+110 |
|\ \ \ | |/ / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | | fix error in hull point indexing | dahlia | 2013-05-18 | 1 | -1/+1 |
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| * | | remove duplicate hull scaling | dahlia | 2013-05-18 | 1 | -3/+3 |
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| * | | add prototype code to decode convex hulls from mesh assets. Please do not ↵ | dahlia | 2013-05-18 | 1 | -21/+110 |
| | | | | | | | | | | | | use yet; the interface will be defined in a later commit. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2013-05-16 | 1 | -0/+4 |
|\ \ \ | |/ / | | / | |/ |/| | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | ||||
| * | fall back to using a display mesh for physics proxy if no physics_mesh entry ↵ | dahlia | 2013-05-15 | 1 | -0/+4 |
| | | | | | | | | was wound in a mesh asset | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-30 | 1 | -6/+17 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/IMesher.cs | ||||
| * | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables ↵ | Robert Adams | 2012-11-29 | 1 | -5/+16 |
| | | | | | | | | mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-30 | 1 | -0/+3 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs OpenSim/Region/Physics/Meshing/Meshmerizer.cs | ||||
| * | Stop logging spurious asset data for {0} is zero length error for sculpts/mesh | Justin Clark-Casey (justincc) | 2012-11-28 | 1 | -1/+4 |
| | | | | | | | | | | | | | | | | ODEPrim, for instance, always hits this code path twice at the moment Firstly before any sculpt data has been loaded (hence the spurious message) Secondly when any sculpt data has been loaded or failed to load (when the message would be valid). Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead (though this is not ideal since it requires all physics plugins to copy/paste similar code). | ||||
* | | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 2012-10-13 | 1 | -0/+1 |
| | | | | | | | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | ||||
* | | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 1 | -1/+2 |
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* | | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 2012-10-07 | 1 | -0/+11 |
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* | | fix wrong file commited | UbitUmarov | 2012-10-07 | 1 | -10/+0 |
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* | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-07 | 1 | -24/+7 |
|\ \ | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs | ||||
| * | | comment out a spam coment on core Meshmerizer | UbitUmarov | 2012-10-07 | 1 | -26/+4 |
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* | | | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 1 | -0/+5 |
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* | | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 2012-08-06 | 1 | -0/+2 |
| | | | | | | | | including unmanaged memory allocations (allocated by managed code) | ||||
* | | Downgrade an error log message to info because there is nothing we can do if | Melanie | 2012-04-16 | 1 | -1/+1 |
| | | | | | | | | an asset is damaged so it should not spew red ink. | ||||
* | | Merge branch 'ubitwork' | Melanie | 2012-03-20 | 1 | -0/+5 |
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| * | | let convex be a parameter to createMesh so it can be used. Was forced to add ↵ | UbitUmarov | 2012-03-21 | 1 | -0/+5 |
| | | | | | | | | | | | | it also to original mesher code and zeromesher | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-03-20 | 1 | -1/+1 |
|\ \ \ | |/ / |/| / | |/ | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -1/+1 |
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* | | Merge branch 'ubitwork' | Melanie | 2012-02-19 | 1 | -3/+18 |
|\ \ | |/ |/| | | | | | | | Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | ||||
| * | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 2012-02-11 | 1 | -3/+18 |
| | | | | | | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | ||||
* | | Comment out "experimental" log message printed out whenever a physics mesh ↵ | Justin Clark-Casey (justincc) | 2012-02-16 | 1 | -2/+2 |
|/ | | | | | | was generated for a mesh Also adds prim name to the "no asset data" error log message | ||||
* | minor: remove mono compile warning, a Vector3 can never be null since it's a ↵ | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -9/+6 |
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* | Move GetMeshKey from buried inside Meshmerizer to a public method on ↵ | Robert Adams | 2011-08-28 | 1 | -62/+1 |
| | | | | | | PrimitiveBaseShape Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | Add level of detail specification to optionally reduce the number of ↵ | Robert Adams | 2011-08-28 | 1 | -5/+31 |
| | | | | | | vertices in generated prim meshes Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | refactor: extract method that generates a physics mesh from prim shape data | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -117/+141 |
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* | refactor: extract code which generate points and faces from sculpt data into ↵ | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -220/+240 |
| | | | | | | it's own method. fix build break. | ||||
* | fix bug in previous commit | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+2 |
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* | refactor: move the code that generates physics meshs from prim mesh data ↵ | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -99/+123 |
| | | | | into a separate method, in order to make the code more readable. |