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My fork of OpenSim for IG and DG, called SledjChisl.
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/
OpenSim
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Region
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Physics
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Meshing
/
Meshmerizer.cs
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Commit message (
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Age
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Merge branch 'avination-current'
Melanie Thielker
2014-07-19
1
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missing file
UbitUmarov
2013-05-29
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+5
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Merge branch 'master' into careminster
Melanie
2013-12-07
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-8
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+8
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apparently mono DeflateStream has no CopyTo method =(
dahlia
2013-12-06
1
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+5
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use System.IO.Compression.DeflateStream for mesh decompression in an attempt ...
dahlia
2013-12-06
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+5
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Merge branch 'master' into careminster
Melanie
2013-11-08
1
-5
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+9
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add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeC...
dahlia
2013-11-01
1
-0
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+9
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discard alpha in 4-plane sculpt textures before generating physics proxy mesh
dahlia
2013-11-01
1
-12
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+7
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Merge branch 'master' into careminster
Melanie
2013-05-25
1
-3
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+7
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Meshmerizer: remember to add the copied hull verts to the list of hulls.
Robert Adams
2013-05-24
1
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+1
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Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
Robert Adams
2013-05-24
1
-3
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+6
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Merge commit '440905ad14d4261df9da0fd2ce7e20a350982af1' into careminster
Melanie
2013-05-25
1
-53
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+83
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change a hull debugging message to Debug instead of Info
dahlia
2013-05-24
1
-1
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+1
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correct some errors in decoding of mesh asset convex decomposition data
dahlia
2013-05-24
1
-53
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+83
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Merge branch 'master' into careminster
Melanie
2013-05-24
1
-6
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+78
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add decoder for bounding convex hull
dahlia
2013-05-23
1
-4
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+53
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Add DEBUG level logging in Meshmerizer for mesh parsing. There is
Robert Adams
2013-05-23
1
-2
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+25
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Merge branch 'master' into careminster
Melanie
2013-05-24
1
-21
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+110
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fix error in hull point indexing
dahlia
2013-05-18
1
-1
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+1
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remove duplicate hull scaling
dahlia
2013-05-18
1
-3
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+3
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add prototype code to decode convex hulls from mesh assets. Please do not use...
dahlia
2013-05-18
1
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+110
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Merge branch 'master' into careminster
Melanie
2013-05-16
1
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+4
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fall back to using a display mesh for physics proxy if no physics_mesh entry ...
dahlia
2013-05-15
1
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+4
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Merge branch 'master' into careminster
Melanie
2012-11-30
1
-6
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+17
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BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
1
-5
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+16
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Merge branch 'master' into careminster
Melanie
2012-11-30
1
-0
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+3
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Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2012-11-28
1
-1
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+4
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add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
2012-10-13
1
-0
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+1
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force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
1
-1
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+2
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refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
2012-10-07
1
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+11
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fix wrong file commited
UbitUmarov
2012-10-07
1
-10
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+0
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-07
1
-24
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+7
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comment out a spam coment on core Meshmerizer
UbitUmarov
2012-10-07
1
-26
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+4
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introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
1
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+5
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** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
2012-08-06
1
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+2
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Downgrade an error log message to info because there is nothing we can do if
Melanie
2012-04-16
1
-1
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+1
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Merge branch 'ubitwork'
Melanie
2012-03-20
1
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+5
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let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
2012-03-21
1
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+5
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-1
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+1
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Add prim name to "[MESH]: No recognized physics mesh..." log message
Justin Clark-Casey (justincc)
2012-03-20
1
-1
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+1
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Merge branch 'ubitwork'
Melanie
2012-02-19
1
-3
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+18
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Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
2012-02-11
1
-3
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+18
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Comment out "experimental" log message printed out whenever a physics mesh wa...
Justin Clark-Casey (justincc)
2012-02-16
1
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+2
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minor: remove mono compile warning, a Vector3 can never be null since it's a ...
Justin Clark-Casey (justincc)
2011-11-29
1
-9
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+6
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Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
2011-08-28
1
-62
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+1
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Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2011-08-28
1
-5
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+31
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refactor: extract method that generates a physics mesh from prim shape data
Justin Clark-Casey (justincc)
2011-07-30
1
-117
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+141
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refactor: extract code which generate points and faces from sculpt data into ...
Justin Clark-Casey (justincc)
2011-07-30
1
-220
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+240
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fix bug in previous commit
Justin Clark-Casey (justincc)
2011-07-30
1
-1
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+2
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refactor: move the code that generates physics meshs from prim mesh data into...
Justin Clark-Casey (justincc)
2011-07-30
1
-99
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+123
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