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My fork of OpenSim for IG and DG, called SledjChisl.
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ChOdePlugin
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Author
Age
Files
Lines
*
Merge branch 'master' into careminster
Melanie
2012-11-30
1
-2
/
+2
*
force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
1
-2
/
+2
*
fix chODE loosing some part positions when doing isPhysical false
UbitUmarov
2012-04-24
1
-6
/
+39
*
chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
2012-04-16
1
-1
/
+10
*
chODE bug fix
UbitUmarov
2012-04-16
1
-7
/
+9
*
Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2012-04-14
1
-1
/
+19
*
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
2012-04-09
1
-1
/
+10
*
missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma...
UbitUmarov
2012-03-21
1
-4
/
+9
*
shapetype support on chOde so it can also request a simple convex hull 'mesh'
UbitUmarov
2012-03-21
2
-34
/
+46
*
more phantom physics ( chODE and a fix in manager physicsactor
UbitUmarov
2012-03-11
1
-61
/
+120
*
initial steps to support physical phantoms
UbitUmarov
2012-03-11
2
-7
/
+34
*
let chode and ubitode find ode.dll on windows
UbitUmarov
2012-03-09
1
-0
/
+3
*
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-03
1
-5
/
+3
|
\
|
*
This still causes terrain artefacts
Melanie
2012-03-02
1
-3
/
+3
|
*
This still causes terrain artefacts
Melanie
2012-03-02
1
-3
/
+1
*
|
fix
UbitUmarov
2012-02-29
1
-1
/
+3
*
|
chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2012-02-29
2
-503
/
+148
|
/
*
made box a little larger
UbitUmarov
2012-02-28
1
-6
/
+6
*
A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
2012-02-28
1
-67
/
+50
*
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
2012-02-28
1
-1
/
+5
*
Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2012-02-27
2
-5
/
+10
*
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2012-02-26
2
-3
/
+41
*
replace bad meshs by a small cube and log it.
UbitUmarov
2012-02-24
1
-5
/
+21
*
stop using useless geom tricallback.
UbitUmarov
2012-02-24
1
-1
/
+2
*
fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...
UbitUmarov
2012-02-23
1
-1
/
+3
*
fix my bug on ChODE terrain heightmap build
UbitUmarov
2012-02-23
1
-3
/
+3
*
Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
Melanie
2012-02-21
1
-4
/
+4
*
Merge branch 'ubitwork'
Melanie
2012-02-19
3
-1040
/
+1777
|
\
|
*
minor fix to chODE terrain heighmap scale
UbitUmarov
2012-02-19
1
-4
/
+4
|
*
changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
2012-02-18
2
-56
/
+300
|
*
Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
2012-02-17
3
-1035
/
+1528
|
*
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
2
-20
/
+45
|
*
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
1
-2
/
+2
|
*
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
1
-6
/
+50
*
|
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
2
-20
/
+45
*
|
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
1
-2
/
+2
*
|
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
1
-6
/
+50
|
/
*
Add setter for Acceleration on physics objects.
Melanie
2011-12-24
2
-0
/
+2
*
Merge branch 'master' into bigmerge
Melanie
2011-10-26
2
-2
/
+2
*
Fox some local id issues in physics glue
Melanie
2011-07-15
2
-11
/
+6
*
Revert "Add localid support to ch0de properly"
Melanie
2011-07-15
2
-6
/
+11
*
Add localid support to ch0de properly
Tom
2011-07-15
2
-11
/
+6
*
Fix a raycast issue
Tom
2011-07-15
1
-2
/
+11
*
Implement llGodLikeRezObject and llGetUsedMemory
Melanie
2011-05-22
1
-1
/
+2
*
Comment a very spammy debug message that was being output directly to console.
Melanie
2011-01-28
1
-1
/
+1
*
Fix drift of static prim.
Kitto Flora
2011-01-20
1
-1
/
+13
*
Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...
Kitto Flora
2011-01-04
2
-227
/
+209
*
Fix av/prim eject problem.
Kitto Flora
2010-12-29
1
-45
/
+60
*
Update materials parameters.
Kitto Flora
2010-12-20
1
-92
/
+108
*
Fix border fence for physicals. Fix llRotLookAt() for Vehicles.
Kitto Flora
2010-12-11
2
-153
/
+61
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