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path: root/OpenSim/Region/Physics/ChOdePlugin (follow)
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* This still causes terrain artefactsMelanie2012-03-021-3/+3
* This still causes terrain artefactsMelanie2012-03-021-3/+1
* made box a little largerUbitUmarov2012-02-281-6/+6
* A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
* Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
* Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2012-02-272-5/+10
* added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2012-02-262-3/+41
* replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
* stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
* fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov2012-02-231-1/+3
* fix my bug on ChODE terrain heightmap buildUbitUmarov2012-02-231-3/+3
* Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie2012-02-211-4/+4
* Merge branch 'ubitwork'Melanie2012-02-193-1040/+1777
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| * minor fix to chODE terrain heighmap scaleUbitUmarov2012-02-191-4/+4
| * changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2012-02-182-56/+300
| * Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov2012-02-173-1035/+1528
| * Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2012-02-152-20/+45
| * don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-2/+2
| * try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-6/+50
* | Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2012-02-152-20/+45
* | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-2/+2
* | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-6/+50
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* Add setter for Acceleration on physics objects.Melanie2011-12-242-0/+2
* Merge branch 'master' into bigmergeMelanie2011-10-262-2/+2
* Fox some local id issues in physics glueMelanie2011-07-152-11/+6
* Revert "Add localid support to ch0de properly"Melanie2011-07-152-6/+11
* Add localid support to ch0de properlyTom2011-07-152-11/+6
* Fix a raycast issueTom2011-07-151-2/+11
* Implement llGodLikeRezObject and llGetUsedMemoryMelanie2011-05-221-1/+2
* Comment a very spammy debug message that was being output directly to console.Melanie2011-01-281-1/+1
* Fix drift of static prim.Kitto Flora2011-01-201-1/+13
* Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...Kitto Flora2011-01-042-227/+209
* Fix av/prim eject problem.Kitto Flora2010-12-291-45/+60
* Update materials parameters.Kitto Flora2010-12-201-92/+108
* Fix border fence for physicals. Fix llRotLookAt() for Vehicles.Kitto Flora2010-12-112-153/+61
* Fix spurious Av move when clothing item worn or removed.Kitto Flora2010-12-031-1/+1
* Replace CalculateMass with a better, contributed versionMelanie2010-10-021-243/+228
* Experimental locking of taint processingMelanie2010-09-251-76/+80
* Falling animation fix, comment out instrumentation.Kitto Flora2010-09-062-10/+29
* Fixes to JUMP system.Kitto Flora2010-09-021-2/+5
* Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca...Kitto Flora2010-08-041-9/+31
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| * Fix some more issues causing regions with corrupt sculpts to freeze.Tom2010-08-031-7/+20
| * Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ...Tom2010-08-031-2/+11
* | Fixes fresh hollowed prim collision shape.Kitto Flora2010-08-041-3/+3
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* Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187Kitto Flora2010-07-161-0/+9
* Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes oc...Kitto Flora2010-07-133-60/+103
* Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only)Kitto Flora2010-06-081-51/+179
* Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora2010-05-071-9/+21
* Fix Av jump motion S/WKitto Flora2010-04-291-2/+2
* Fix vertical attractorKitto Flora2010-04-291-41/+43