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My fork of OpenSim for IG and DG, called SledjChisl.
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ChOdePlugin
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Age
Files
Lines
*
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-03
1
-5
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+3
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\
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*
This still causes terrain artefacts
Melanie
2012-03-02
1
-3
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+3
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*
This still causes terrain artefacts
Melanie
2012-03-02
1
-3
/
+1
*
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fix
UbitUmarov
2012-02-29
1
-1
/
+3
*
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chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2012-02-29
2
-503
/
+148
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/
*
made box a little larger
UbitUmarov
2012-02-28
1
-6
/
+6
*
A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
2012-02-28
1
-67
/
+50
*
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
2012-02-28
1
-1
/
+5
*
Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2012-02-27
2
-5
/
+10
*
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2012-02-26
2
-3
/
+41
*
replace bad meshs by a small cube and log it.
UbitUmarov
2012-02-24
1
-5
/
+21
*
stop using useless geom tricallback.
UbitUmarov
2012-02-24
1
-1
/
+2
*
fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...
UbitUmarov
2012-02-23
1
-1
/
+3
*
fix my bug on ChODE terrain heightmap build
UbitUmarov
2012-02-23
1
-3
/
+3
*
Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
Melanie
2012-02-21
1
-4
/
+4
*
Merge branch 'ubitwork'
Melanie
2012-02-19
3
-1040
/
+1777
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\
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*
minor fix to chODE terrain heighmap scale
UbitUmarov
2012-02-19
1
-4
/
+4
|
*
changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
2012-02-18
2
-56
/
+300
|
*
Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
2012-02-17
3
-1035
/
+1528
|
*
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
2
-20
/
+45
|
*
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
1
-2
/
+2
|
*
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
1
-6
/
+50
*
|
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
2
-20
/
+45
*
|
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
1
-2
/
+2
*
|
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
1
-6
/
+50
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/
*
Add setter for Acceleration on physics objects.
Melanie
2011-12-24
2
-0
/
+2
*
Merge branch 'master' into bigmerge
Melanie
2011-10-26
2
-2
/
+2
*
Fox some local id issues in physics glue
Melanie
2011-07-15
2
-11
/
+6
*
Revert "Add localid support to ch0de properly"
Melanie
2011-07-15
2
-6
/
+11
*
Add localid support to ch0de properly
Tom
2011-07-15
2
-11
/
+6
*
Fix a raycast issue
Tom
2011-07-15
1
-2
/
+11
*
Implement llGodLikeRezObject and llGetUsedMemory
Melanie
2011-05-22
1
-1
/
+2
*
Comment a very spammy debug message that was being output directly to console.
Melanie
2011-01-28
1
-1
/
+1
*
Fix drift of static prim.
Kitto Flora
2011-01-20
1
-1
/
+13
*
Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...
Kitto Flora
2011-01-04
2
-227
/
+209
*
Fix av/prim eject problem.
Kitto Flora
2010-12-29
1
-45
/
+60
*
Update materials parameters.
Kitto Flora
2010-12-20
1
-92
/
+108
*
Fix border fence for physicals. Fix llRotLookAt() for Vehicles.
Kitto Flora
2010-12-11
2
-153
/
+61
*
Fix spurious Av move when clothing item worn or removed.
Kitto Flora
2010-12-03
1
-1
/
+1
*
Replace CalculateMass with a better, contributed version
Melanie
2010-10-02
1
-243
/
+228
*
Experimental locking of taint processing
Melanie
2010-09-25
1
-76
/
+80
*
Falling animation fix, comment out instrumentation.
Kitto Flora
2010-09-06
2
-10
/
+29
*
Fixes to JUMP system.
Kitto Flora
2010-09-02
1
-2
/
+5
*
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca...
Kitto Flora
2010-08-04
1
-9
/
+31
|
\
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*
Fix some more issues causing regions with corrupt sculpts to freeze.
Tom
2010-08-03
1
-7
/
+20
|
*
Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ...
Tom
2010-08-03
1
-2
/
+11
*
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Fixes fresh hollowed prim collision shape.
Kitto Flora
2010-08-04
1
-3
/
+3
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/
*
Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187
Kitto Flora
2010-07-16
1
-0
/
+9
*
Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes oc...
Kitto Flora
2010-07-13
3
-60
/
+103
*
Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only)
Kitto Flora
2010-06-08
1
-51
/
+179
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