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* More 'everything is a module' merging.Robert Adams2015-09-089-10541/+0
* remove a forgotten 1000.9 factor on physics fpsUbitUmarov2015-09-041-1/+1
* normalise physics plugins to return fps as (simulated time / requested simula...UbitUmarov2015-09-041-6/+1
* seems to compile ( tests comented out)UbitUmarov2015-09-023-2/+7
* Merge branch 'master' into careminsterMelanie2012-11-301-2/+2
* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-091-2/+2
* fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-241-6/+39
* chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...UbitUmarov2012-04-161-1/+10
* chODE bug fixUbitUmarov2012-04-161-7/+9
* Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov2012-04-141-1/+19
* chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov2012-04-091-1/+10
* missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma...UbitUmarov2012-03-211-4/+9
* shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2012-03-212-34/+46
* more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov2012-03-111-61/+120
* initial steps to support physical phantomsUbitUmarov2012-03-112-7/+34
* let chode and ubitode find ode.dll on windowsUbitUmarov2012-03-091-0/+3
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-031-5/+3
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| * This still causes terrain artefactsMelanie2012-03-021-3/+3
| * This still causes terrain artefactsMelanie2012-03-021-3/+1
* | fixUbitUmarov2012-02-291-1/+3
* | chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...UbitUmarov2012-02-292-503/+148
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* made box a little largerUbitUmarov2012-02-281-6/+6
* A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
* Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
* Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2012-02-272-5/+10
* added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2012-02-262-3/+41
* replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
* stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
* fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov2012-02-231-1/+3
* fix my bug on ChODE terrain heightmap buildUbitUmarov2012-02-231-3/+3
* Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie2012-02-211-4/+4
* Merge branch 'ubitwork'Melanie2012-02-193-1040/+1777
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| * minor fix to chODE terrain heighmap scaleUbitUmarov2012-02-191-4/+4
| * changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2012-02-182-56/+300
| * Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov2012-02-173-1035/+1528
| * Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2012-02-152-20/+45
| * don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-2/+2
| * try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-6/+50
* | Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2012-02-152-20/+45
* | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-2/+2
* | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-6/+50
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* Add setter for Acceleration on physics objects.Melanie2011-12-242-0/+2
* Merge branch 'master' into bigmergeMelanie2011-10-262-2/+2
* Fox some local id issues in physics glueMelanie2011-07-152-11/+6
* Revert "Add localid support to ch0de properly"Melanie2011-07-152-6/+11
* Add localid support to ch0de properlyTom2011-07-152-11/+6
* Fix a raycast issueTom2011-07-151-2/+11
* Implement llGodLikeRezObject and llGetUsedMemoryMelanie2011-05-221-1/+2
* Comment a very spammy debug message that was being output directly to console.Melanie2011-01-281-1/+1
* Fix drift of static prim.Kitto Flora2011-01-201-1/+13