| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: fix race condition when creating very large mega-regions. | Robert Adams | 2013-03-28 | 5 | -22/+35 |
* | BulletSim: tweaks to terrain boundry computation. No functional changes. | Robert Adams | 2013-03-28 | 1 | -21/+29 |
* | BulletSim: prevent asset fetching loop when the fetched asset fails to mesh. | Robert Adams | 2013-03-26 | 1 | -52/+64 |
* | BulletSim: new algorithm for vertical attraction which uses quaternion | Robert Adams | 2013-03-25 | 1 | -3/+45 |
* | BulletSim: small tweaks and formatting in the parameter fetching code. | Robert Adams | 2013-03-25 | 1 | -5/+16 |
* | BulletSim: fix possible race condition where an prim's asset can be requested... | Robert Adams | 2013-03-25 | 3 | -11/+24 |
* | BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu... | Robert Adams | 2013-03-25 | 2 | -14/+74 |
* | BulletSim: change 'degenerate mesh' message from Error to Debug because there | Robert Adams | 2013-03-19 | 1 | -1/+1 |
* | BulletSim: code to generate a higher resolution terrain mesh. Parameter | Robert Adams | 2013-03-19 | 4 | -18/+189 |
* | BulletSim: add terrain contact processing threshold parameter. Initialize con... | Robert Adams | 2013-03-19 | 4 | -1/+23 |
* | BulletSim: add INI parameter for angular banking timescale fudge parameter. | Robert Adams | 2013-03-16 | 2 | -7/+12 |
* | BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra... | Vegaslon | 2013-03-16 | 1 | -16/+17 |
* | BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat... | Vegaslon | 2013-03-15 | 1 | -1/+1 |
* | BulletSim: remove the ability for avatars to fly off the edge of | Robert Adams | 2013-03-09 | 4 | -23/+117 |
* | BulletSim: more things into the TODO list. | Robert Adams | 2013-03-01 | 1 | -1/+6 |
* | BulletSim: add parameters, code cleanup around checking and enforcing | Robert Adams | 2013-03-01 | 3 | -14/+57 |
* | BulletSim: fix crash around race condition when a mesh asset cannot | Robert Adams | 2013-02-26 | 2 | -8/+12 |
* | BulletSim: tweeks to make avatar jump work better. | Robert Adams | 2013-02-25 | 1 | -4/+6 |
* | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 2013-02-21 | 5 | -33/+68 |
* | Deleted all AssemblyFileVersion directives | Diva Canto | 2013-02-19 | 1 | -1/+1 |
* | BulletSim: experimental lock axis code using constraints. Not enabled | Robert Adams | 2013-02-17 | 2 | -22/+74 |
* | BulletSim: add calls for creating all the different Bullet constraint types. | Robert Adams | 2013-02-17 | 5 | -47/+338 |
* | BulletSim: rework parameter setting for different types of values | Robert Adams | 2013-02-17 | 5 | -394/+348 |
* | BulletSim: fix physical object appearing to slowly float off when | Robert Adams | 2013-02-16 | 1 | -1/+1 |
* | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2013-02-12 | 7 | -25/+150 |
* | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 2013-02-12 | 8 | -124/+162 |
* | BulletSim: add parameter to set global contact breaking threshold. Update DLL... | Robert Adams | 2013-02-08 | 2 | -0/+7 |
* | BulletSim: Change BSCharacter to use new base Density and Friction | Robert Adams | 2013-02-08 | 2 | -16/+12 |
* | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 2013-02-08 | 5 | -18/+25 |
* | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 8 | -225/+109 |
* | BulletSim: reclass BSPrim into layers so linkset and physical world displacem... | Robert Adams | 2013-02-08 | 2 | -0/+297 |
* | BulletSim: Adapt BulletSim to the newer physical properties. Viewer | Robert Adams | 2013-02-07 | 2 | -30/+28 |
* | BulletSim: fix exceptions caused by setting physical properties before the pr... | Robert Adams | 2013-02-07 | 1 | -5/+10 |
* | BulletSim: add user setting of friction, density and restitution. | Robert Adams | 2013-02-07 | 3 | -27/+94 |
* | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 2013-02-07 | 2 | -26/+49 |
* | BulletSim: set removing zero width triangles in meshes to be enabled by defau... | Robert Adams | 2013-02-06 | 2 | -1/+2 |
* | BulletSim: check for completely degenerate meshes (ones with all | Robert Adams | 2013-02-06 | 1 | -9/+19 |
* | BulletSim: remove an exception which occurs if a physics mesh | Robert Adams | 2013-02-06 | 1 | -2/+4 |
* | BulletSim: make removing zero width triangles from meshes optional | Robert Adams | 2013-02-05 | 2 | -24/+33 |
* | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 2013-02-05 | 3 | -44/+57 |
* | BulletSim: add debugging looking for doorway sculpty problems | Robert Adams | 2013-02-05 | 3 | -4/+33 |
* | BulletSim: rework some parameter setting implementation moving functionality ... | Robert Adams | 2013-02-05 | 5 | -158/+152 |
* | BulletSim: correct angular vertical attraction to properly correct an upside ... | Robert Adams | 2013-02-05 | 1 | -1/+1 |
* | Bump version and assembly version numbers from 0.7.5 to 0.7.6 | Justin Clark-Casey (justincc) | 2013-02-05 | 1 | -1/+1 |
* | BulletSim: fix problem where editting a physical linkset caused the | Robert Adams | 2013-02-01 | 2 | -19/+33 |
* | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 2013-01-31 | 5 | -80/+106 |
* | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 2013-01-31 | 5 | -46/+35 |
* | BulletSim: clean up TargetVelocity implementation by using the default defn i... | Robert Adams | 2013-01-31 | 2 | -14/+2 |
* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 3 | -15/+50 |
* | BulletSim: enable angular vertical attraction. | Robert Adams | 2013-01-28 | 2 | -3/+3 |