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* BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-302-2/+2
* BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
* BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-302-32/+70
* BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-303-15/+8
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-305-19/+98
* BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
* BulletSim: move new linear deflection code to own routine.Robert Adams2013-06-211-29/+35
* BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon2013-06-201-5/+33
* BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2013-06-202-5/+42
* BulletSim: when meshing or asset fetching fails, include positionRobert Adams2013-06-112-14/+30
* BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-104-34/+51
* BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams2013-06-051-1/+1
* BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams2013-06-051-11/+46
* BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-013-73/+209
* BulletSim: don't zero motion when changing vehicle type.Robert Adams2013-05-281-1/+4
* BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams2013-05-271-2/+2
* BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2013-05-261-1/+1
* BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2013-05-242-1/+5
* BulletSim: properly set mesh hash key in use tracking structure.Robert Adams2013-05-241-1/+4
* BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams2013-05-231-145/+157
* BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2013-05-222-4/+7
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-222-4/+54
* BulletSim: fix problem with walking up stairs that are orientedRobert Adams2013-05-221-2/+9
* Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2013-05-212-54/+4
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-212-4/+54
* BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams2013-05-217-14/+167
* BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams2013-05-172-8/+12
* BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon2013-05-141-2/+5
* BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams2013-05-131-2/+7
* BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-132-4/+32
* BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-132-1/+5
* BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams2013-05-101-2/+6
* Bulletsim: and the rotational friction.Vegaslon2013-05-071-3/+5
* BulletSim: Another way to create vehicle framed friction.Vegaslon2013-05-071-3/+5
* BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams2013-05-061-7/+7
* BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
* BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-067-67/+47
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28
* BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-036-26/+18
* BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-024-2/+99
* BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-024-24/+73
* BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-012-10/+19
* BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams2013-05-011-106/+40
* Merge branch 'master' into bulletsim4Robert Adams2013-05-011-0/+3
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| * BulletSim: fix error messages created while an avatar has no initialRobert Adams2013-04-301-0/+3
* | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams2013-04-305-17/+50
* | BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2013-04-292-32/+102
* | BulletSim: LinksetCompound work to disable collision for root andRobert Adams2013-04-291-14/+30