index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
/
BulletSPlugin
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
|
*
BulletSim: reclass BSPrim into layers so linkset and physical world displacem...
Robert Adams
2013-02-08
2
-0
/
+297
*
|
Merge branch 'master' into careminster
Melanie
2013-02-08
3
-35
/
+105
|
\
\
|
|
/
|
*
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
2013-02-07
2
-30
/
+28
|
*
BulletSim: fix exceptions caused by setting physical properties before the pr...
Robert Adams
2013-02-07
1
-5
/
+10
|
*
BulletSim: add user setting of friction, density and restitution.
Robert Adams
2013-02-07
3
-27
/
+94
*
|
Merge branch 'master' into careminster
Melanie
2013-02-07
2
-26
/
+49
|
\
\
|
|
/
|
*
Change passed PhysicsParameter value from float to the more general string value
Robert Adams
2013-02-07
2
-26
/
+49
*
|
Merge branch 'master' into careminster
Melanie
2013-02-07
3
-12
/
+25
|
\
\
|
|
/
|
*
BulletSim: set removing zero width triangles in meshes to be enabled by defau...
Robert Adams
2013-02-06
2
-1
/
+2
|
*
BulletSim: check for completely degenerate meshes (ones with all
Robert Adams
2013-02-06
1
-9
/
+19
|
*
BulletSim: remove an exception which occurs if a physics mesh
Robert Adams
2013-02-06
1
-2
/
+4
*
|
Merge branch 'master' into careminster
Melanie
2013-02-06
9
-180
/
+227
|
\
\
|
|
/
|
*
BulletSim: make removing zero width triangles from meshes optional
Robert Adams
2013-02-05
2
-24
/
+33
|
*
BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
2013-02-05
3
-44
/
+57
|
*
BulletSim: add debugging looking for doorway sculpty problems
Robert Adams
2013-02-05
3
-4
/
+33
|
*
BulletSim: rework some parameter setting implementation moving functionality ...
Robert Adams
2013-02-05
5
-158
/
+152
|
*
BulletSim: correct angular vertical attraction to properly correct an upside ...
Robert Adams
2013-02-05
1
-1
/
+1
*
|
Merge branch 'master' into careminster
Melanie
2013-02-05
1
-1
/
+1
|
\
\
|
|
/
|
*
Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
2013-02-05
1
-1
/
+1
*
|
Merge branch 'master' into careminster
Melanie
2013-02-04
7
-147
/
+164
|
\
\
|
|
/
|
*
BulletSim: fix problem where editting a physical linkset caused the
Robert Adams
2013-02-01
2
-19
/
+33
|
*
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
5
-80
/
+106
|
*
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
5
-46
/
+35
|
*
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
2013-01-31
2
-14
/
+2
*
|
Merge branch 'master' into careminster
Melanie
2013-01-31
12
-96
/
+555
|
\
\
|
|
/
|
*
BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
2013-01-29
3
-15
/
+50
|
*
BulletSim: enable angular vertical attraction.
Robert Adams
2013-01-28
2
-3
/
+3
|
*
BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
5
-79
/
+150
|
*
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
3
-96
/
+118
|
*
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
2013-01-28
1
-14
/
+14
|
*
BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2013-01-28
1
-2
/
+2
|
*
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2013-01-27
2
-32
/
+23
|
*
BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
2013-01-27
1
-1
/
+1
|
*
BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
2013-01-27
3
-0
/
+193
|
*
BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
2013-01-27
1
-1
/
+1
|
*
BulletSim: fix compile error from last commit
Robert Adams
2013-01-27
1
-2
/
+2
|
*
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
2013-01-27
3
-11
/
+18
|
*
BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
5
-11
/
+43
|
*
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
2013-01-27
3
-9
/
+57
|
*
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
2013-01-27
3
-13
/
+73
*
|
Merge branch 'master' into careminster
Melanie
2013-01-26
2
-86
/
+127
|
\
\
|
|
/
|
*
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
teravus
2013-01-25
1
-86
/
+116
|
*
BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
2013-01-24
1
-0
/
+11
*
|
Merge branch 'master' into careminster
Melanie
2013-01-25
5
-175
/
+356
|
\
\
|
|
/
|
*
BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
2013-01-24
1
-3
/
+1
|
*
BulletSim: disable CCD (continuious collision detection) and
Robert Adams
2013-01-24
1
-3
/
+3
|
*
BulletSim: zero motion on an object that we pop up because it is
Robert Adams
2013-01-24
1
-1
/
+7
|
*
BulletSim: remove exception that can happen when setting physics parameters f...
Robert Adams
2013-01-24
1
-2
/
+2
|
*
* Added in the manifold point dept on collision desc. In BulletSim engine Bul...
teravus
2013-01-24
1
-5
/
+64
|
*
* Repairs the Object updates, Collision updates, and Child Prim methods makin...
teravus
2013-01-24
1
-164
/
+282
[prev]
[next]