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* Merge branch 'master' into careminsterMelanie2013-06-132-14/+30
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| * BulletSim: when meshing or asset fetching fails, include positionRobert Adams2013-06-112-14/+30
* | Merge branch 'master' into careminsterMelanie2013-06-114-34/+51
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| * BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-104-34/+51
* | Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminsterMelanie2013-06-062-12/+47
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| * BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams2013-06-051-1/+1
| * BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams2013-06-051-11/+46
* | Merge branch 'master' into careminsterMelanie2013-06-043-73/+209
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| * BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-013-73/+209
* | Merge branch 'master' into careminsterMelanie2013-05-302-2/+5
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| * BulletSim: don't zero motion when changing vehicle type.Robert Adams2013-05-281-1/+4
| * BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams2013-05-271-2/+2
| * BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2013-05-261-1/+1
* | Merge branch 'master' into careminsterMelanie2013-05-253-2/+9
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| * BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2013-05-242-1/+5
| * BulletSim: properly set mesh hash key in use tracking structure.Robert Adams2013-05-241-1/+4
* | Merge branch 'master' into careminsterMelanie2013-05-242-148/+163
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| * BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams2013-05-231-145/+157
| * BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2013-05-222-4/+7
* | Merge branch 'master' into careminsterMelanie2013-05-249-28/+242
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| * BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-222-4/+54
| * BulletSim: fix problem with walking up stairs that are orientedRobert Adams2013-05-221-2/+9
| * Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2013-05-212-54/+4
| * BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-212-4/+54
| * BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams2013-05-217-14/+167
| * BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams2013-05-172-8/+12
* | Merge branch 'master' into careminsterMelanie2013-05-164-9/+49
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| * BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon2013-05-141-2/+5
| * BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams2013-05-131-2/+7
| * BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-132-4/+32
| * BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-132-1/+5
* | Merge branch 'master' into careminsterMelanie2013-05-111-2/+6
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| * BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams2013-05-101-2/+6
* | Merge branch 'master' into careminsterMelanie2013-05-083-21/+54
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| * Bulletsim: and the rotational friction.Vegaslon2013-05-071-3/+5
| * BulletSim: Another way to create vehicle framed friction.Vegaslon2013-05-071-3/+5
| * BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams2013-05-061-7/+7
| * BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
* | Merge branch 'master' into careminsterMelanie2013-05-071-6/+6
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| * BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
* | Merge branch 'master' into careminsterMelanie2013-05-0611-268/+169
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| * BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-067-67/+47
| * BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
| * BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28
* | Merge branch 'master' into careminsterMelanie2013-05-0430-1638/+1353
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| * BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-036-26/+18
| * BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-024-2/+99
| * BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-024-24/+73
| * BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-012-10/+19
| * BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams2013-05-011-106/+40