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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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Author
Age
Files
Lines
*
Merge branch 'master' into careminster
Melanie
2013-06-13
2
-14
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+30
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BulletSim: when meshing or asset fetching fails, include position
Robert Adams
2013-06-11
2
-14
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+30
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Merge branch 'master' into careminster
Melanie
2013-06-11
4
-34
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+51
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BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
2013-06-10
4
-34
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+51
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Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminster
Melanie
2013-06-06
2
-12
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+47
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BulletSim: default PhysicsTimeStep to same as the simulator's
Robert Adams
2013-06-05
1
-1
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+1
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BulletSim: fix corner case when rebuilding a compound linkset while
Robert Adams
2013-06-05
1
-11
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+46
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Merge branch 'master' into careminster
Melanie
2013-06-04
3
-73
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+209
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BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
2013-06-01
3
-73
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+209
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Merge branch 'master' into careminster
Melanie
2013-05-30
2
-2
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+5
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BulletSim: don't zero motion when changing vehicle type.
Robert Adams
2013-05-28
1
-1
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+4
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BulletSim: default using mesh asset hulls to 'true'. This means that,
Robert Adams
2013-05-27
1
-2
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+2
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BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
Robert Adams
2013-05-26
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-05-25
3
-2
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+9
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BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
2013-05-24
2
-1
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+5
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BulletSim: properly set mesh hash key in use tracking structure.
Robert Adams
2013-05-24
1
-1
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+4
*
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Merge branch 'master' into careminster
Melanie
2013-05-24
2
-148
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+163
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BulletSim: add locking around Meshmerizer use to eliminate possible race
Robert Adams
2013-05-23
1
-145
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+157
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BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
2013-05-22
2
-4
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+7
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Merge branch 'master' into careminster
Melanie
2013-05-24
9
-28
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+242
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BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-22
2
-4
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+54
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BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
2013-05-22
1
-2
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+9
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Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
2013-05-21
2
-54
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+4
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BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-21
2
-4
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+54
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BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
2013-05-21
7
-14
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+167
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BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2013-05-17
2
-8
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+12
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Merge branch 'master' into careminster
Melanie
2013-05-16
4
-9
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+49
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BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
2013-05-14
1
-2
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+5
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BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
2013-05-13
1
-2
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+7
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BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2013-05-13
2
-4
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+32
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BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
2013-05-13
2
-1
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+5
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Merge branch 'master' into careminster
Melanie
2013-05-11
1
-2
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+6
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BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
2013-05-10
1
-2
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+6
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Merge branch 'master' into careminster
Melanie
2013-05-08
3
-21
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+54
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Bulletsim: and the rotational friction.
Vegaslon
2013-05-07
1
-3
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+5
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BulletSim: Another way to create vehicle framed friction.
Vegaslon
2013-05-07
1
-3
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+5
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BulletSim: normalize quaternian rotations when building compound linksets.
Robert Adams
2013-05-06
1
-7
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+7
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BulletSim: properly free references to simple convex hull shapes. Didn't
Robert Adams
2013-05-06
1
-8
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+37
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Merge branch 'master' into careminster
Melanie
2013-05-07
1
-6
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+6
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BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
2013-05-06
1
-6
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+6
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Merge branch 'master' into careminster
Melanie
2013-05-06
11
-268
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+169
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BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
2013-05-06
7
-67
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+47
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BulletSim: simplify parameter specification by reducing the number of
Robert Adams
2013-05-06
2
-191
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+94
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BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
2013-05-06
3
-10
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+28
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Merge branch 'master' into careminster
Melanie
2013-05-04
30
-1638
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+1353
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BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
6
-26
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+18
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BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
2013-05-02
4
-2
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+99
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BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
2013-05-02
4
-24
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+73
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BulletSim: fix crash when mesh asset wasn't available when meshing
Robert Adams
2013-05-01
2
-10
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+19
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BulletSim: rework LinksetCompound to work with new BSShape system.
Robert Adams
2013-05-01
1
-106
/
+40
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