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* Merge commit '68c8633ba18f0a11cfc0ed04d1d0c7c59e6cec76'Melanie Thielker2014-06-215-25/+40
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| * BulletSim: create axis lock constraint with proper orientation andRobert Adams2013-04-021-4/+2
| * BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2013-04-013-6/+20
| * BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams2013-04-011-15/+18
* | Merge commit '84eb25da23765b3a4f7ae5513e8a238680bb99f2'Melanie Thielker2014-06-2110-193/+493
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| * BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
| * BulletSim: not quite functional axis lock code.Robert Adams2013-03-315-35/+43
| * BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams2013-03-311-23/+23
| * BulletSim: fix line endings in BSActor*Robert Adams2013-03-312-291/+302
| * BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-315-112/+149
| * BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-314-74/+311
* | Merge commit '6a9630d2bdc27ed702936f4c44e6978f728a9ef0' into careminsterMelanie2013-03-295-43/+64
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| * BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-285-22/+35
| * BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams2013-03-281-21/+29
* | Merge branch 'master' into careminsterMelanie2013-03-271-52/+64
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| * BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams2013-03-261-52/+64
* | Merge branch 'master' into careminsterMelanie2013-03-265-32/+158
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| * BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams2013-03-251-3/+45
| * BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams2013-03-251-5/+16
| * BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-253-11/+24
| * BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams2013-03-252-14/+74
* | Merge branch 'master' into careminsterMelanie2013-03-227-20/+213
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| * BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams2013-03-191-1/+1
| * BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams2013-03-194-18/+189
| * BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams2013-03-194-1/+23
* | Merge commit '464201b41d5f5fdd7c88ab5e95dd7b6fbae6d766' into careminsterMelanie2013-03-192-16/+22
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| * BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2013-03-162-7/+12
| * BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...Vegaslon2013-03-161-16/+17
* | Merge branch 'master' into careminsterMelanie2013-03-151-1/+1
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| * BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...Vegaslon2013-03-151-1/+1
* | Merge branch 'master' into careminsterMelanie2013-03-114-23/+117
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| * BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams2013-03-094-23/+117
* | Merge branch 'master' into careminsterMelanie2013-03-014-15/+63
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| * BulletSim: more things into the TODO list.Robert Adams2013-03-011-1/+6
| * BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams2013-03-013-14/+57
* | Merge branch 'master' into careminsterMelanie2013-02-272-8/+12
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| * BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams2013-02-262-8/+12
* | Merge branch 'master' into careminsterMelanie2013-02-261-4/+6
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| * BulletSim: tweeks to make avatar jump work better.Robert Adams2013-02-251-4/+6
* | Merge branch 'master' into careminsterMelanie2013-02-2215-492/+824
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| * BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-215-33/+68
| * Deleted all AssemblyFileVersion directivesDiva Canto2013-02-191-1/+1
| * BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams2013-02-172-22/+74
| * BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams2013-02-175-47/+338
| * BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-175-394/+348
| * BulletSim: fix physical object appearing to slowly float off whenRobert Adams2013-02-161-1/+1
* | Merge branch 'master' into careminsterMelanie2013-02-139-141/+304
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| * BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-127-25/+150
| * BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-128-124/+162
* | Merge branch 'master' into careminsterMelanie2013-02-1012-255/+446
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