| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: add asset fetching so BulletSim works with new physics asset handl... | Robert Adams | 2012-10-19 | 4 | -165/+240 |
* | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 2012-10-19 | 6 | -35/+43 |
* | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 2012-10-19 | 6 | -52/+57 |
* | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 2012-10-19 | 5 | -161/+138 |
* | BulletSim: Fix small problems with last patch: BSScene.World properly initial... | Robert Adams | 2012-10-19 | 3 | -11/+6 |
* | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 2012-10-19 | 6 | -93/+250 |
* | BulletSim: only use native sphere shape if it is a sphere. | Robert Adams | 2012-10-12 | 1 | -1/+2 |
* | BulletSim: fix problem with some shapes (like cylinders) being implemented as... | Robert Adams | 2012-10-11 | 1 | -1/+1 |
* | BulletSim: remove some unused API2 calls because they were removed from Bulle... | Robert Adams | 2012-10-11 | 2 | -14/+2 |
* | BulletSim: normalize physics FPS to 45 (for real this time). | Robert Adams | 2012-10-11 | 1 | -2/+2 |
* | BulletSim: normalize physics FPS to 45. | Robert Adams | 2012-10-11 | 1 | -3/+4 |
* | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta... | Robert Adams | 2012-10-11 | 3 | -11/+16 |
* | BulletSim: Change defaults for constraint CFM and ERP to make large linksets ... | Robert Adams | 2012-10-11 | 2 | -11/+8 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 7 | -52/+74 |
* | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 2012-10-11 | 7 | -29/+100 |
* | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 2012-10-11 | 8 | -102/+132 |
* | BulletSim: Make parameter value defaults match what should be the default and... | Robert Adams | 2012-10-02 | 2 | -14/+14 |
* | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ... | Robert Adams | 2012-10-02 | 3 | -5/+64 |
* | BulletSim: Fix problem where box shapes were not being rebuilt if the shape t... | Robert Adams | 2012-10-02 | 1 | -4/+6 |
* | BulletSim: Fix linkset problem where delayed manipulations of child objects w... | Robert Adams | 2012-10-02 | 1 | -10/+8 |
* | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ... | Robert Adams | 2012-10-02 | 1 | -39/+57 |
* | BulletSim: fix the FloatOnWater code so avatars can normally go underwater. | Robert Adams | 2012-10-02 | 1 | -1/+1 |
* | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 2012-10-02 | 3 | -22/+104 |
* | Correct my name in CONTRIBUTORS.txt | Robert Adams | 2012-10-02 | 1 | -35/+16 |
* | BulletSim: remove warnings for unused variables. | Robert Adams | 2012-10-02 | 3 | -14/+7 |
* | BulletSim: remember to release the physical body and shape when a prim is des... | Robert Adams | 2012-09-28 | 2 | -16/+16 |
* | BulletSim: add separate runtime and taint-time linkset children lists to keep... | Robert Adams | 2012-09-27 | 3 | -80/+93 |
* | BulletSim: rename some constraint variables to be consistant with other name ... | Robert Adams | 2012-09-27 | 7 | -116/+231 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 10 | -276/+275 |
* | BulletSim: remove the unused body management code from BSPrim. There is no go... | Robert Adams | 2012-09-27 | 1 | -374/+0 |
* | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 2012-09-27 | 9 | -94/+182 |
* | BulletSim: Terrain sets proper collision flags on creation. | Robert Adams | 2012-09-27 | 4 | -52/+56 |
* | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 2012-09-27 | 7 | -191/+265 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 11 | -270/+482 |
* | BulletSim: fix regression that caused cylindar shapes to have a box collision... | Robert Adams | 2012-09-27 | 1 | -1/+9 |
* | BulletSim: complete code for managed code shape and body tracking. Not debugged. | Robert Adams | 2012-09-27 | 5 | -130/+675 |
* | BulletSim: add class and infrastructure for shape and object | Robert Adams | 2012-09-27 | 5 | -39/+192 |
* | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. | Robert Adams | 2012-09-27 | 5 | -117/+113 |
* | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 2012-09-27 | 7 | -416/+361 |
* | BulletSim: update DLLs and SOs and remove some debugging code. | Robert Adams | 2012-09-15 | 1 | -1/+1 |
* | BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch... | Robert Adams | 2012-09-15 | 1 | -1/+3 |
* | BulletSim: add the debugging routine DumpRigidBody2() to API2. | Robert Adams | 2012-09-15 | 1 | -3/+6 |
* | BulletSim: another attempt at computing physics FPS correctly. | Robert Adams | 2012-09-15 | 1 | -23/+6 |
* | BulletSim: remove timeStep parameter from calls for vehicle parameter setting... | Robert Adams | 2012-09-15 | 2 | -9/+6 |
* | BulletSim: Remove calculation and passing of unused collied object type. | Robert Adams | 2012-09-15 | 4 | -28/+36 |
* | BulletSim: set all linkset objects center of mass to the whole linkset's cent... | Robert Adams | 2012-09-15 | 1 | -2/+15 |
* | BulletSim: Add calls to linkset class when object going static or dynamic. | Robert Adams | 2012-09-15 | 2 | -8/+32 |
* | BulletSim: remove unused NeedsMeshing() code from BSScene. | Robert Adams | 2012-09-15 | 1 | -116/+0 |
* | BulletSim: Add 'IsNativeShape2' call | Robert Adams | 2012-09-15 | 1 | -4/+7 |
* | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 9 | -286/+351 |