Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." | Robert Adams | 2013-07-22 | 1 | -1/+1 |
* | BulletSim: only create vehicle prim actor when vehicles are enabled. | Robert Adams | 2013-07-22 | 1 | -1/+1 |
* | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 2013-07-08 | 1 | -1/+3 |
* | BulletSim: remove the handle to the vehicle actor and cause routines | Robert Adams | 2013-06-30 | 1 | -14/+18 |
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -6/+6 |
* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 2 | -14/+45 |
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 2 | -56/+127 |
* | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 2013-01-28 | 1 | -81/+87 |
* | BulletSim: add framework for BulletSim unit tests. No tests yet. | Robert Adams | 2013-01-27 | 3 | -0/+193 |