Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 1 | -3/+11 |
| | | | | for physical objects. Non-physical objects can go anywhere they want. | ||||
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -1/+1 |
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* | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 2013-01-28 | 1 | -81/+87 |
| | | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure. | ||||
* | BulletSim: add framework for BulletSim unit tests. No tests yet. | Robert Adams | 2013-01-27 | 1 | -0/+81 |