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My fork of OpenSim for IG and DG, called SledjChisl.
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Region
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Physics
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BulletSPlugin
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BSScene.cs
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Author
Age
Files
Lines
...
*
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
1
-1
/
+1
*
BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
2012-11-06
1
-12
/
+16
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
1
-2
/
+2
*
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
1
-2
/
+22
*
BulletSim: parameterize selection of linkset implementation
Robert Adams
2012-11-03
1
-0
/
+5
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
1
-1
/
+11
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
1
-10
/
+10
*
BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
2012-11-03
1
-3
/
+4
*
BulletSim: add post taint taints and post step taints. The post taints operat...
Robert Adams
2012-11-03
1
-16
/
+122
*
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
2012-10-23
1
-2
/
+1
*
BulletSim: remove chatty debug message.
Robert Adams
2012-10-22
1
-1
/
+1
*
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
2012-10-22
1
-0
/
+1
*
BulletSim: remove trailing spaces to make git happy.
Robert Adams
2012-10-22
1
-2
/
+2
*
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
2012-10-19
1
-13
/
+17
*
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
1
-13
/
+13
*
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
2012-10-19
1
-47
/
+67
*
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
2012-10-19
1
-9
/
+4
*
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
2012-10-19
1
-5
/
+16
*
BulletSim: normalize physics FPS to 45 (for real this time).
Robert Adams
2012-10-11
1
-2
/
+2
*
BulletSim: normalize physics FPS to 45.
Robert Adams
2012-10-11
1
-3
/
+4
*
BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
2012-10-11
1
-2
/
+2
*
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
2012-10-11
1
-5
/
+4
*
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
1
-18
/
+47
*
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
2012-10-11
1
-4
/
+7
*
BulletSim: Make parameter value defaults match what should be the default and...
Robert Adams
2012-10-02
1
-13
/
+13
*
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
1
-13
/
+13
*
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
2012-09-27
1
-2
/
+5
*
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
2012-09-27
1
-10
/
+14
*
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
2012-09-27
1
-1
/
+3
*
BulletSim: add class and infrastructure for shape and object
Robert Adams
2012-09-27
1
-6
/
+10
*
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
2012-09-27
1
-19
/
+41
*
BulletSim: another attempt at computing physics FPS correctly.
Robert Adams
2012-09-15
1
-23
/
+6
*
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
2012-09-15
1
-16
/
+10
*
BulletSim: remove unused NeedsMeshing() code from BSScene.
Robert Adams
2012-09-15
1
-116
/
+0
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
1
-26
/
+41
*
BulletSim: Update BulletSimAPI to match the DLL interface.
Robert Adams
2012-08-31
1
-1
/
+1
*
BulletSim: clean up some variable naming for consistancy.
Robert Adams
2012-08-31
1
-6
/
+7
*
BulletSim: fix line endings.
Robert Adams
2012-08-31
1
-22
/
+22
*
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
2012-08-31
1
-108
/
+137
*
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
2012-08-31
1
-76
/
+61
*
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
2012-08-17
1
-4
/
+12
*
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
2012-08-17
1
-28
/
+26
*
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
2012-08-15
1
-2
/
+10
*
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
2012-08-15
1
-4
/
+4
*
BulletSim: fix problem of a null reference exception on shutdown if there wer...
Robert Adams
2012-08-15
1
-12
/
+13
*
BulletSim: rework physics FPS calculation to make a more realistic number.
Robert Adams
2012-08-15
1
-3
/
+8
*
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
2012-08-10
1
-4
/
+23
*
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
2012-08-09
1
-12
/
+22
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