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authorRobert Adams2012-11-02 09:53:41 -0700
committerRobert Adams2012-11-03 21:15:30 -0700
commitb0eccd5044b1a20b995a62d6fb76fdd73b712f9a (patch)
tree877464740b99169d2e8f38bc8c75a33b37e9d475 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentBulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... (diff)
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BulletSim: debugging of compound shape implementation of linksets.
Add compound shape creation and freeing in shape manager. Add optional taint-time execution method and update code to use it. Add API2 linkage for more compound shape methods (get num, get/remove by index, ...) Modify perferred shape return so linkset children can have differet shapes than root. Add Position and Orientation calls to linksets so children can be moved around by the linkset by its own calculation. Allows for very general linkset implementations.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs12
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index cc5dbb2..dcfcb83 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -692,6 +692,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
692 return; 692 return;
693 } 693 }
694 694
695 // Sometimes a potentially tainted operation can be used in and out of taint time.
696 // This routine executes the command immediately if in taint-time otherwise it is queued.
697 public void TaintedObject(bool inTaintTime, string ident, TaintCallback callback)
698 {
699 if (inTaintTime)
700 callback();
701 else
702 TaintedObject(ident, callback);
703 }
704
695 // When someone tries to change a property on a BSPrim or BSCharacter, the object queues 705 // When someone tries to change a property on a BSPrim or BSCharacter, the object queues
696 // a callback into itself to do the actual property change. That callback is called 706 // a callback into itself to do the actual property change. That callback is called
697 // here just before the physics engine is called to step the simulation. 707 // here just before the physics engine is called to step the simulation.
@@ -1438,7 +1448,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
1438 { 1448 {
1439 PhysicsLogging.Write(msg, args); 1449 PhysicsLogging.Write(msg, args);
1440 // Add the Flush() if debugging crashes to get all the messages written out. 1450 // Add the Flush() if debugging crashes to get all the messages written out.
1441 // PhysicsLogging.Flush(); 1451 PhysicsLogging.Flush();
1442 } 1452 }
1443 // Used to fill in the LocalID when there isn't one. It's the correct number of characters. 1453 // Used to fill in the LocalID when there isn't one. It's the correct number of characters.
1444 public const string DetailLogZero = "0000000000"; 1454 public const string DetailLogZero = "0000000000";