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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-081-13/+13
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-3/+8
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2012-08-061-1/+1
* BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams2012-08-021-5/+24
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-311-1/+33
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-261-2/+5
* BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-251-2/+23
* BulletSim: Redo parameter specification so only one place hasRobert Adams2012-07-251-248/+378
* BulletSim: add Dispose() code to free up resources and close log files.Robert Adams2012-07-231-0/+21
* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...Robert Adams2012-07-201-1/+2
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-201-28/+20
* BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-201-3/+57
* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-201-0/+13
* BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2012-07-201-19/+34
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-061-5/+18
* BulletSim: make avatar animations update properly.Robert Adams2012-03-261-0/+15
* BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...Robert Adams2012-03-261-3/+0
* Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams...Robert Adams2012-03-231-1/+6
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| * BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-221-2/+3
| * BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-211-15/+15
| * BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-211-0/+3
| * BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-211-3/+10
| * BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
* | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...Robert Adams2012-03-231-2/+2
* | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
* | BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...Robert Adams2012-03-231-0/+34
* | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-231-2/+3
* | BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-231-15/+15
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-231-0/+3
* | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-231-3/+10
* | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2012-01-251-6/+27
* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-291-8/+8
* BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams2011-08-261-7/+13
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-12/+211
* BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-051-91/+116
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-14/+83
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-39/+47
* BulletSim initial checkinRobert Adams2011-06-201-0/+553