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author | Robert Adams | 2011-08-29 10:00:58 -0700 |
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committer | Mic Bowman | 2011-08-29 10:10:48 -0700 |
commit | 96dce3e16c3c0b861e42e6331f693b6b00a14392 (patch) | |
tree | 8910d3e3adf91cc26e9b4c3013b1c7d9a3c098a6 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | Merge branch 'master' into bulletsim (diff) | |
download | opensim-SC-96dce3e16c3c0b861e42e6331f693b6b00a14392.zip opensim-SC-96dce3e16c3c0b861e42e6331f693b6b00a14392.tar.gz opensim-SC-96dce3e16c3c0b861e42e6331f693b6b00a14392.tar.bz2 opensim-SC-96dce3e16c3c0b861e42e6331f693b6b00a14392.tar.xz |
Use GetMeshKey from PrimitiveBaseShape.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index e91455a..7704002 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -73,13 +73,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
73 | private bool m_initialized = false; | 73 | private bool m_initialized = false; |
74 | 74 | ||
75 | public IMesher mesher; | 75 | public IMesher mesher; |
76 | private int m_meshLOD; | 76 | private float m_meshLOD; |
77 | public int MeshLOD | 77 | public float MeshLOD |
78 | { | 78 | { |
79 | get { return m_meshLOD; } | 79 | get { return m_meshLOD; } |
80 | } | 80 | } |
81 | private int m_sculptLOD; | 81 | private float m_sculptLOD; |
82 | public int SculptLOD | 82 | public float SculptLOD |
83 | { | 83 | { |
84 | get { return m_sculptLOD; } | 84 | get { return m_sculptLOD; } |
85 | } | 85 | } |
@@ -189,8 +189,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
189 | _meshSculptedPrim = true; // mesh sculpted prims | 189 | _meshSculptedPrim = true; // mesh sculpted prims |
190 | _forceSimplePrimMeshing = false; // use complex meshing if called for | 190 | _forceSimplePrimMeshing = false; // use complex meshing if called for |
191 | 191 | ||
192 | m_meshLOD = 8; | 192 | m_meshLOD = 8f; |
193 | m_sculptLOD = 32; | 193 | m_sculptLOD = 32f; |
194 | 194 | ||
195 | m_maxSubSteps = 10; | 195 | m_maxSubSteps = 10; |
196 | m_fixedTimeStep = 1f / 60f; | 196 | m_fixedTimeStep = 1f / 60f; |
@@ -231,8 +231,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
231 | _meshSculptedPrim = pConfig.GetBoolean("MeshSculptedPrim", _meshSculptedPrim); | 231 | _meshSculptedPrim = pConfig.GetBoolean("MeshSculptedPrim", _meshSculptedPrim); |
232 | _forceSimplePrimMeshing = pConfig.GetBoolean("ForceSimplePrimMeshing", _forceSimplePrimMeshing); | 232 | _forceSimplePrimMeshing = pConfig.GetBoolean("ForceSimplePrimMeshing", _forceSimplePrimMeshing); |
233 | 233 | ||
234 | m_meshLOD = pConfig.GetInt("MeshLevelOfDetail", m_meshLOD); | 234 | m_meshLOD = pConfig.GetFloat("MeshLevelOfDetail", m_meshLOD); |
235 | m_sculptLOD = pConfig.GetInt("SculptLevelOfDetail", m_sculptLOD); | 235 | m_sculptLOD = pConfig.GetFloat("SculptLevelOfDetail", m_sculptLOD); |
236 | 236 | ||
237 | m_maxSubSteps = pConfig.GetInt("MaxSubSteps", m_maxSubSteps); | 237 | m_maxSubSteps = pConfig.GetInt("MaxSubSteps", m_maxSubSteps); |
238 | m_fixedTimeStep = pConfig.GetFloat("FixedTimeStep", m_fixedTimeStep); | 238 | m_fixedTimeStep = pConfig.GetFloat("FixedTimeStep", m_fixedTimeStep); |